FANDOM


Éditer l'onglet

Nom Dégâts Impact w
Pénétration w
Tranchant w
Élémentaire DPS Sustained Préc CdT CritC CritD Statut Chg Rchrg Mode de Tir Maîtrise
Amprex 7.5 0 0 0 7.5 Electrique 97.4 12.5 20.0 50% 2.0x 20%/s 100 2.7 Continu 5
Attica 125.1 6.3 93.8 25 - 261.1 40.0 3.3 20% 1.5x 10% 16 2.8 Auto 0
Boar 176 96.8 26.4 52.8 - 451.5 5.0 4.17 10% 1.5x 20% 20 3 Auto 2
Boar Prime 184 119.6 27.6 36.8 - 519.6 5.0 4.67 15% 2.0x 30% 20 2.8 Auto 2
Boltor 25 2.5 20 2.5 - 159.3 25.0 8.8 5% 1.5x 10% 60 2.6 Auto 2
Boltor Prime 55.0 5.5 49.5 0 - 392.9 50.0 10.0 5% 2.0x 10% 60 2.4 Auto 2
Braton 20 6.6 6.6 6.8 - 126.5 28.6 8.8 10% 1.5x 5% 45 2.0 Auto 0
Braton (MK1) 18 4.5 4.5 9 - 108.0 40 7.5 8% 1.5x 5% 60 2.0 Auto 0
Braton Prime 35.1 1.8 12.3 21 - 159.2 28.6 9.6 10% 2.0x 20% 75 2.2 Auto 0
Braton Vandal 24 8 1 15 - 142.2 33.3 7.9 10% 1.5x 10% 45 1.9 Auto 0
Burston 30 10 10 10 - 122.7 25 5.0 5% 1.5x 10% 45 2.0 3
balles/rafale
0
Burston Prime 39 11.7 11.7 15.6 - 270.0 25 10 5% 1.5x 15% 45 2.0 3
balles/rafale
-
Buzlok 45 33.8 4.5 6.7 - - 13.3 6.3 10% 2.0x 10% 75 3.0 Auto* 5
Cernos 180 162 9 9 - - 16.7 0.5 35% 2.0x 10% 0 0.8 Charge 1s 0
Daikyu 350 70 210 70 - - 16.7 0.364 15% 2.0x 45% 0 0.6 Charge 1.8s -
Dera 22 4.4 16.5 1.1 - 155.1 100 11.3 2.5% 1.5x 10% 45 2.4 Auto 4
Dera Vandal 31.1 6.2 23.3 1.6 - 242 9.2 11.3 5% 2.0x 15% 60 2.4 Auto -
Drakgoon 900 90 90 720 - 863 1.4 1.4 7.5% 2.0x 10% 7 2.3 Charge 0.8s 3
Dread 200 10 10 180 - - 16.7 0.5 50% 2.0x 20% 0 0.8 Charge 1s 0
Fusil à Flux 22.6 2.3 2.3 18 - 205.5 100 10.0 5% 2.0x 25% 200 2.0 Continu 6
Glaxion 12.5 0 0 0 12.5 Gel w 227.3 40 20.0 5% 2.0x 35% 300 1.5 Continu 6
Gorgon 25.1 18.8 3.8 2.5 - 198.2 8.3 12.5 10% 1.5x 5% 90 4.2 Auto 3
Gorgon Wraith 27 23 2.7 1.3 - 248.8 10.5 13.3 10% 1.5x 15% 90 3 Auto -
Gorgon Prisma 25.1 18.8 3.8 2.5 - 263* 14.3 14.2 15% 2.0x 5% 120 3.0 Auto-Spool -
Grakata 11 4.4 3.7 2.9 - 122.2 28.6 20.0 25% 2.0x 20% 60 2.4 Auto 0
Grakata Prisma 11 4.4 3.7 2.9 - 175.3 28.6 21.7 25% 2.5x 20% 120 2.0 Auto -
Grinlok 120 60 12 48 - 127.9 28.6 1.7 15% 2.0x 35% 6 2.1 Semi-Auto 5
Harpak 50 5.0 37.5 7.5 - ? 18.2 5.0 15% 2.0x 10% 45 2 Rafale/Charge 3
Hek 525.3 78.8 341.5 105 - 546.7 9.1 2.17 10% 2.0x 25% 4 2. Semi-Auto 4
Hind 30 7.5 7.5 15 - 130.0 33.3 5.0 5% 1.5x 10% 65 2.0 5
balles/rafale
0
Ignis 10 0 0 0 10 Heat w 83.3 100 10.0 5% 2.0x 10%/s 100 2.0 Continu 4
Karak 27 12.1 8.1 6.8 - 177.5 28.6 11.7 2.5% 1.5x 7.5% 30 2.0 Auto 0
Karak Wraith 30 13.5 9.0 7.5 - 252.5 28.6 11.7 5.0% 2.0x 15% 60 2.0 Auto -
Kohm 30 6 6 18 - 106.9* 3.6* 3.7* 10.0% 2.0x 25% 245 2.0 Auto-Spool 2
Lanka 100 0 0 0 100 Electrique /
300 Electrique
- 100 0.7 25% 1.5x 25% 10 2.0 Charge 1.5s 7
Latron 55 8.3 38.5 8.2 - 138.2 28.6 4.2 10% 2.0x 10% 15 2.4 Semi-Auto 0
Latron Prime 85 8.5 68 8.5 - 213.6 28.6 4.2 15% 2.5x 25% 15 2.4 Semi-Auto 0
Latron Wraith 55.1 13.8 38.5 2.8 - 159.6 28.6 5.4 25% 2.5x 20% 15 2.4 Semi-Auto 0
Miter 250 12.5 12.5 225 - - 100 0.5 - - 50% 20 2.0 Charge 2s 4
Quanta Mutaliste 25 2.5 15 7.5 - 166.7 100 10.0 2.5% 1.5x 15% 60 3.0 Auto 0
Ogris 650 0 0 0 6501) + 5002)Explosif w - 100 0.4 5% 2.0x 10% 5 2.0x Charge 1.5s 6
Opticor 500/1000 50.0 425.0 25.0 - - 100 0.3 15% 2.0x 15% 5 2.0 Charge ~3s 6
Panthera 100 20.0 10.0 70.0 - - 100.0 1.7 - - 10% 12 / 60 2.0 Semi-Auto 4
Paracyst 25 0 0 0 25 Poison w 25 3.9 5% 2.0x 15% 60 2.0 3 Round Burst 2
Paris 150 7.5 120 22.5 - - 16.7 0.5 30% 2.0x 10% 0 0.8 Charge 1s 0
Paris (MK1) 120 6.5 104 19.5 - - 16.7 0.5 30% 1.5x 10% 1 0.8 Charge 1s 0
Paris Prime 200 5 160 35 - - 16.7 0.5 45% 2.0x 20% 0 0.7 Charge 1s 4
Penta 425 75 0 0 3502)Explosif w - 100 1.0

10%1)
0%2)

2.0x 10% 5 2.5 Semi-Auto 6
Phage 330 0 0 0 330Viral w 314.3 50 1.0 10% 2.0x 15% 40 2.0 Continu 6
Quanta 220 0 0 0 220 Electrique 212.9 100 1.0 10% 2.0x 10% 60 2.0 Continu 4
Quanta Vandal 220 0 0 0 220 Electrique 215.2 100 1.0 10% 2.0x 25%/s 90 2.0 Continuous -
Simulor 170 170 Magnétique w 212.5 100 2.0 10% 2.0x 10% 10 3.0 Semi-Auto 5
Snipetron 99 10 80 9 - 59.4 13.3 1.5 20% 1.5x 10% 4 4.0 Semi-Auto 0
Snipetron Vandal 124 6 112 6 - 124.0 13.3 1.5 25% 2.0x 15% 6 2.0 Semi-Auto 0
Sobek 350.1 262.5 43.8 43.8 - 583.5 9.1 2.5 10% 2.0x 15% 20 4.0 Auto 4
Soma 10 1 4 5 - 103.4 28.6 15 30% 3.0x 7% 100 3.0 Auto 6
Soma Prime 12 1.2 4.8 6.0 - - 28.6 15 30% 3.0x 10% 200 3.0 auto -
Strun 300 165 45 90 - 290.3 4.0 2.5 7.5% 1.5x 20% 6 3.8 Semi-Auto 1
Strun (MK1) 180 99 27 54 - 161.6 4 2.08 7.5% 2.0x 20% 6 3.8 Semi-Auto 0
Strun Wraith 250 162.5 37.5 50 - 274 6.7 2.5 15% 2.0x 40% 8 4.1 Semi-Auto 0
Supra 35 3.5 26.3 5.2 - 276.3 8.3 12.5 2.5% 1.5x 2.5% 90 4.2 Auto 7
Sybaris 70 23.1 23.1 23.8 - 139.2 28.6 3.3 25% 2.0x 10% 10 2.0 2
balles/rafale
5
Synapse 12.5 0 0 0 12.5Electrique 108.7 12.5 10.0 50% 2.0x 10% 100 1.5 Continu 6
Tetra 30 6 24 0 - 164.3 18.2 6.7 2.5% 1.5x 10% 60 2.0 Auto 3
Tetra Prisma 36 7 28 0 - 200.5 18.2 7.08 10 2.0x 15% 60 2.0 Auto -
Tiberon 60 15 30 15 - 265.6 33.3 6.7 5% 2.0x 2.5% 30 2.3 3
balles/rafale
4
Tigris 1050 105 105 840 - 750 9.1 2.0 5% 2.0x 25% 2 1.8 Duplex-Auto 4
Tonkor 400 0 75 0 3252)Explosif w - 12.5 2.0 35% 2.5x 10% 2 2.0 Semi-Auto 5
Torid 500 0 0 0 5001) + 203)Poison w 312.5 100 1.0 10% 2.0x 15% 5 3.0 Semi-Auto 4
Vectis 225.1 90 78.8 56.3 - 148.4 13.3 1.5 25% 2.0x 30% 1 0.85 Semi-Auto 3
Vectis Prime 275 110 123.8 41.2 - 246.3 13.3 1.5 25% 2.0x 30% 2 0.9 Semi-Auto ???
Vulkar 200 160 30 10 - 171.4 13.3 1.5 20% 2.0x 25% 6 3.0 Semi-Auto 0
1) Au contact du projectile | 2) Explosion de la Grenade/Roquette | 3) Nuage de gaz

Éditer l'onglet


Nom Type Physique Burst DPS Sustain DPS Impact w
Pénétration w Tranchant w Élémentaire Préc CdT CritC CritD Status Chg Rchrg Mode de Tir Polarités
Attica Carreau 124.8 411.8 261.1 06 93.8 25 - 40 3.3 20% 1.5x 10% 16 2.8 Auto V
Boltor Carreau 25 222.75 161.41 2.5 20 2.5 - 25.0 8.8 2.5% 1.5x 10% 60 2.6 Auto D
Boltor Prime Carreau 55 540 424.29 5.5 49.5 - - 50.0 10 5.0% 2.0x 10% 60 2.4 Auto DV
Braton Hit-Scan 20 184.8 132.95 6.6 6.6 6.8 - 28.6 8.8 10% 1.5x 5% 45 2.0 Auto Aucune
Braton Prime Hit-Scan 25 231 166.19 1.25 8.75 15 - 28.6 8.8 10% 1.5x 10% 50 2.2 Auto Aucune
Braton Vandal Hit-Scan 25 207.38 155.92 8.75 1.25 15 - 33.3 7.9 10% 1.5x 10% 45 1.9 Auto V
Burston Hit-Scan 30 153.75 126.02 10 10 10 - 25 5.0 5% 1.5x 10% 45 2.0 3
balles/rafale
V
Burston Prime Hit-Scan 39 342.6 248.1 11.7 11.7 15.6 - 25 10 5% 1.5x 15% 45 2.0 3
balles/rafale
V
Dera Carreau d'Energie 22 251.71 157.31 4.4 16.5 1.1 - 100 11.3 2.5% 1.5x 10% 45 2.37 Auto Aucune
Gorgon Hit-Scan 25 323.28 207.23 18.75 3.75 2.5 - 8.3 12.5 10% 1.5x 5% 90 4.2 Auto Aucune
Gorgon Wraith Hit-Scan 25 345.8 287.13 22 2 1 - 10.5 13.3 10% 1.5x 15% 90 3.0 Auto Aucune
Grakata Hit-Scan 11 275 152.78 4.4 3.7 2.9 - 28.6 20 25% 2.0x 20% 60 2.4 Auto Aucune
Grinlok Hit-Scan 120 234.6 147.08 60 12 47 - 28.6 1.7 15% 2.0x 35% 6 2.1 Semi-Auto V
Hind Hit-Scan 30 153.75 133.35 10 10 10 - 33.3 5.0 5% 1.5x 10% 65 2.0 5
balles/rafale
V
Karak Hit-Scan 26 308 173.03 12 8 6 - 28.6 11.7 2.5% 1.5x 7.5% 30 2.0 Auto V
Latron Hit-Scan 54 249.48 149.39 8 38 8 - 28.6 4.2 10% 2.0x 10% 15 2.4 Semi-Auto V
Latron Prime Hit-Scan 84 432.18 258.79 8 68 8 - 28.6 4.2 15% 2.5x 25% 15 2.4 Semi-Auto VBar
MK1-Braton Hit-Scan 17 101.07 084.93 2.55 4.25 10.2 - 40 5.8 05% 1.5x 1% 60 2.0 Auto Aucune
Quanta Mutaliste Hit-Scan 25 250 166.7 2.5 15.0 7.5 - 100 10 2.5% 1.5x 15% 60 3.0 Auto D
Supra Carreau d'Energie 35 432.17 286.21 3.5 26.3 5.2 - 8.3 12.5 2.5% 1.5x 2.5% 90 4.2 Auto Aucune
Soma Hit-Scan 10 240 165.52 1 4 5 - 28.6 15 30% 3.0x 7% 100 3.0 Auto VV
Sybaris Hit-Scan 70 350 194.44 23.1 23.1 23.8 - 28.6 3.3 25% 2.0x 10% 10 2.0 2
balles/rafale
Aucune
Tetra Carreau d'Energie 30 203.51 166.81 06 24 - - 18.2 6.7 2.5% 1.5x 10% 60 2.0 Auto Aucune
Tiberon Hit-Scan 60 567.63 335.72 15 30 15 - 33.3 6.7 5% 2.0x 2.5% 30 2.3 3
balles/rafale
Aucune

Éditer l'onglet

Nom Type Physique Impact w
Pénétration w Tranchant w Élémentaire Plombs Préc CdT CritC CritD Status Chg Rchrg Mode de Tir Polarités
Boar Hit-Scan 96 52.8 14.4 28.8 - 8 5.0 5.0 5% 1.5x 2.5% 10 2.3 Auto Aucune
Boar Prime Hit-Scan 117 76 17.6 23.4 - 9 5.0 5.8 15% 2.0x 40% 15 2.3 Auto Aucune
Drakgoon Shrapnel 250 25 25 200 - 10 1.4 0.8 10% 1.5x 10% 7 2.3 Charge Aucune
Hek Hit-Scan 174 26 113 35 - 7 9.1 2.2 10% 2.0x 25% 4 2.2 Semi-Auto Aucune
Hek Vaykor Hit-Scan 525.3 78.8 341.5 105.0 - 7 9.1 3.00 25% 2.0x 25% 8 2.3 Semi-Auto DV
Kohm Hit-Scan 30 6 6 18 - 3.6* 3.7* 10.0% 2.0x 10% 245 2.0 Auto D
Phage Discharger - - - - 330 Viral w 7 50.0 1.0 10% 2.0x 15% 40 2 Continu Bar
Sobek Hit-Scan 120 90 15 15 - 4 9.1 2.5 10% 2.0x 15% 20 4.0 Auto Aucune
Strun Hit-Scan 168 92.4 25.2 50.4 - 10 4.0 2.5 7.5% 1.5x 20.0% 6 3.0 Semi-Auto Bar
Strun Wraith Hit-Scan 150 97.5 22.5 30 - 10 6.7 2.5 15% 2.0x 40% 8 1.5 Semi-Auto Bar
Tigris Hit-Scan 200 20 20 160 - 4 9.1 2.0 5% 2.0x 25% 2 1.8 Double-Auto Aucune
Tigris Sancti Hit-Scan 1260 126.0 126.0 1008.0 - 6 6.5 2.0 10% 1.5x 25% 2 1.5 Double-Auto DBarV

Éditer l'onglet

Nom Type Physique Impact w
Pénétration w Tranchant w Élémentaire Préc CdT CritC CritD Statut Chg Rchrg Mode de Tir Polarités Mult. Zoom Bonus Zoom
Lanka Carreau d'Énergie - - - - 100 Electrique /
300 Electrique
100 1.5 25% 2.0x 25% 10 2.0 Charge 1.5s Aucune 3x/7x/12x +20%/30%/50% Chance de Crit
Rubico Hit-Scan 200 160 30 10 - 13.3 1.5 25% 3.0x 5% 5 3.0 Semi-Auto Aucune 5x/12x +35%/50% Dégâts Crit
Snipetron Hit-Scan 125 12.5 100 12.5 - 13.3 1.5 20% 1.5x 10% 4 3.5 Semi-Auto V 2.5x/6.0x +5%/+15% Dégâts
Snipetron Vandal Hit-Scan 150 7.5 135 7.5 - 13.3 1.5 25% 2.0x 15% 6 2.0 Semi-Auto V 3x/6x +5/15% Dégâts
Vectis Hit-Scan 225 90 78.8 56.3 - 13.3 1.0 25% 2.0x 30% 1 0.9 Semi-Auto V 3x/4x +10%/+15% Dégâts
Vectis Prime Hit-Scan 375 130 146.3 48.7 - 13.3 1.5 25% 2.0x 30% 2 0.9 Semi-Auto VBar 4x/10x +15%/+20% Dégâts
Vulkar Hit-Scan 200 160 30 10 - 13.3 1.5 20% 2.0x 25% 6 3.0 Semi-Auto Aucune 2.5x/6x/12x +5%/+15%/20% Dégâts
Ces Armes utilisent les Mods Fusils.

Éditer l'onglet

Nom Type Physique Impact w
Pénétration w
Tranchant w
Élémentaire Préc CdT CritC CritD Status Chg Rchrg Mode de Tir Polarités
Cernos Flèche 83/180 75/162 4/9 4/9 - 16.7 0.5 35% 2.0x 10% 1 0.8 Charge 1s V
Dread Flèche 100/200 5/10 5/10 90/180 - 16.7 0.5 50% 2.0x 20% 1 0.8 Charge 1s VV
Paris Flèche 75/150 3.5/7.5 64/120 7.5/22.5 - 16.7 0.5 30% 2.0x 10% 1 0.8 Charge 1s Bar
MK1-Paris Flèche 60/120 6.5 104 19.5 - 16.7 0.5 30% 1.5x 10% 1 0.8 Charge 1s Bar
Paris Prime Flèche 100/200 2.5/5 80/160 17.5/35 - 16.7 0.5 45% 2.0 x 20% 1 0.7 Charge 1s BarV
  • Ces Armes utilisent les Munitions de Sniper et les Mods Fusils.

Éditer l'onglet

Nom Type Physique Impact w
Pénétration w
Tranchant w
Élémentaire DPS Sustained Préc CdT CritC CritD Status Chg Rchrg Mode de Tir Polarités
Amprex Décharge - - - - 7.5 Electrique 97 12.5 20 50% 2.0x 20%/s 100 2.7 Continu Aucune
Fusil à Flux Laser 22.6 2.3 2.3 18 - 205.5 100 10.0 5% 2.0x 25% 200 2.0 Continu Aucune
Glaxion Décharge - - - - 12.5 Gel w 210 12.5 20.0 5.0% 2.0x 35% 300 1.5 Continu Aucune
Ignis Lance-Flame - - - - 10 Heat w 83.3 100 10 5% 2.0x 10%/s 100 2.0 Continu Aucune
Miter Lanceur 250 12.5 12.5 225 - - 100 2.5 0% 0x 50% 20 2.0 Charge 2s Bar
Ogris Lanceur - - - - 150/500 Explosif w - 100 1.0 5% 2.0x 10% 5 2.0 Charge 1.5s Aucune
Penta Lanceur 75 75 0 0 350 Explosif w - 100 1.0 10% 2.0x 10% 5 2.5 Semi-Auto Aucune
Penta Secura Lanceur 450 75 - - 370Explosif w - 100 2.0 10% 2.0x 10% 7 2.5 Semi-Auto BarDV
Quanta Décharge - - - - 220 Electrique 212.9 100 1.0 10% 2.0x 10% 60 2.0 Continu D
Quanta Vandal Décharge - - - - 220 Electrique 215.2 100 1.0 10% 2.0x 25%/s 90 2.0 Continu V
Simulor - - - - - 170 Magnétique w - 100 2.0 10% 2.0x 10% 10 3.0 Semi-Auto DBar
Simulor Synoid - - - - - 175 Magnétique w - 100 2.67 10% 2.0x 10% 15 2.0 Semi-Auto VDBar
Synapse Décharge - - - - 12 Electrique 133 12.5 10 50% 2.0x 10% 100 1.5 Continu Aucune
Tonkor Launcher - - 75 - 325 Explosif w 266.7 12.5 2.0 35% 2.5x 10% 2 2.0 Semi-Auto Aucune
Torid Lanceur - - - - 500 Poison w 312.5 3.0 1.0 10% 2.0x 15% 5 3.0 Semi-Auto Aucune
  • Ces Armes utilisent les Munitions de Fusils et les Mods Fusils.

  • Préc = Précision
  • CdT = Cadence de Tir
  • CritC = Chances de Critique
  • CritD = Dégâts Critiques
  • Proc = Chances de Status
  • Chg = Taille du Chargeur
  • Rchrg = Temps de Rechargement