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The Second Dream

Update 18
ToC
Update 18.0 : 18 - 18.0.1 - 18.0.2 - 18.0.3 - 18.0.4 - 18.0.4.1 - 18.0.5 - 18.0.6 - 18.0.6.1 - 18.0.7 - 18.0.8
Update 18.1 : 18.1 - 18.1.1 - 18.1.2 - 18.1.3 - 18.1.4
Update 18.2 : 18.2.0 - 18.2.1 - 18.2.2 - 18.2.3 - 18.2.4
Update 18.3 : 18.3 - 18.3.1 - 18.3.1.1
Update 18.4 : 18.4.0 - 18.4.1
Update 18.5 : 18.5 - 18.5.1 - 18.5.2 - 18.5.3 - 18.5.4 - 18.5.5 - 18.5.5.1 - 18.5.6
Update 18.6 : 18.6 - 18.6.1 - 18.6.1.1 - 18.6.2 - 18.6.3
Update 18.7 : 18.7.0 - 18.7.1
Update 18.8 : 18.8.0 - 18.8.1 - 18.8.2
Update 18.9 : 18.9.0
Update 18.10 : 18.10.0 - 18.10.1 - 18.10.2 - 18.10.3 - 18.10.4 - 18.10.5 - 18.10.6
Update 18.11 : 18.11.0 - 18.11.1
Update 18.12 : 18.12.0 - 18.12.1 - 18.12.2
Update 18.13 : 18.13.0 - 18.13.1 - 18.3.1.1 - 18.13.2
Update 18.14 : 18.14.0 - 18.14.1 - 18.14.2

Mise à jour 18.14.2

9 Juin 2016

Changements:
  • Réduction de la brillance de l'énergie quand équipé avec un Mod de Canalisation
  • Amélioration visuelle de la traînée d'énergie de l'Épée Sombre Divisée pour mieux s'accorder avec l'arme

Changements Conclave

  • L'Épée Sombre Divisée peut maintenant être utilisée en Conclave !

Mise à jour 18.14.1

9 Juin 2016

Changements:
  • Vous pouvez maintenant vendre l'Épée Sombre Divisée depuis votre inventaire.

Mise à jour 18.14.0

9 Juin 2016

Additions:

Épée Sombre Divisée

Utilisez-la comme une épée lourde dévastatrice ou appliquer une Posture d'Epées Doubles et divisez l'arme en 2 lames féroces. Vous choisissez comment manier cette arme en fonction de la Posture équipée.

  • Chaque forme reflète des Dégâts, des chances de Statut et de Critique différents.

Nouvelles Customisations d'Opérateur

Visitez votre menu 'Customiser l'Opérateur' pour voir une variété de nouvelles Customisations - plus de 30 au total ! Nous avons séparé ces customisations en 2 groupes : Gratuite et Cosmétique.

Nous avons ajouté de nouveaux Visages et Marques Somatiques Tenno gratuits !

Nous avons ajouté de nouveaux Accessoires de Visage et Coiffures pour des Platines !

Nouvelles Augmentations

Les Augmentations suivantes sont disponibles comme offre de Syndicat :

  • Wukong : Rage Primale (Augmentation de Furie Primale) - Tuer un ennemi augmente les chances de Critiques de 10% jusau'à 100%. L'augmentation décroît de 1% par seconde. (ne double pas l'effet des autres mods critiques de mêlée)
  • Wukong : Saut de Fer (Augmentation de Frappe de Fer) - Utiliser Frappe de Fer en visant le sol projette Wukong dans les airs. Exécuter une attaque plongeante de mêlée augmente la portée de 15m et inflige 500% de dégâts supplémentaires.
  • Nekros : Terrification Insidieuse (Augmentation de Terrification) - Les ennemis affectés ont leur vitesse de déplacement réduite de 60%.
  • Ivara : Infiltration (Augmentation de Maraude) - Ivara est capable de passer les barrières laser et gagne 25% de vitesse de déplacement.
Changements:
  • Kela de Thaym peut maintenant être frappé avec des procs de Dégâts (les procs Corrosifs réduiront son armure, les procs Feu l'enflammeront, etc.). Veuillez noter aue Kela ne sera pas affectée par les procs qui causent des animations (déséquilibres et mises à terre) car cela entrerait en conflit avec son état en mode Grappin. Ce changement aidera pour les Assassinats de Sorties contre Kela en haut niveau.
  • Augmentation des chances de drop des Mods rares sur les Bombardiers Maniaques, les Hellions Drekar, Battalystes et Conculystes.
  • Amélioration de l'auto-réparation des installations corrompues.

Changements de Volt

  • Volt peut maintenant placer jusau'à 6 Boucliers Electriques (c'était 4 avant).
  • Volt pourra voir le pickup de Vitesse qu'il crée.
  • Volt peut maintenant relancer Vitesse (comme l'Eclipse de Mirage). Chaque réutilisation remplacera l'ancien pickup par un nouveau au nouvel emplacement.
  • Amélioration de l'animation du pickup de Vitesse pour tourner plus.

Mise à jour 18.13.2

1 Juin 2016

Additions:

Nous avons reçu un mot du Lotus disant que tout le monde aura 7 jours suivant le lancement de la 18.13.2 pour réclamer un Forma gratuit dans leur messagerie simplement en se connectant.

Avec le pouvoir de toutes vos séances sur Draco, nous avons intercepté ce message :

Vous avez combattu longtemps et durement pour notre cause - apprenant à maîtriser beaucoup de Warframes et d'armes dans votre Arsenal. Prenez ce Forma comme marque de mon appréciation pour votre enthousiasme à plier la volonté de votre équipement pour répondre à vos besoins sur le champ de bataille.

Le Lotus

Changements:
  • L'interface d'escouade montre maintenant qui est à portée avec le marqueur d'Affinité Tenno.
  • Réduction du reflet dans le menu Pause.
  • Les projectiles du Lanka n'augmenteront maintenant le Compteur de Combo qu'une foispar ennemi touché dans la Magnétisation de Mag. Cela corrige aussi le tir du Lanka dans la bulle de Magnétisation résultant dans une augmentation non intentionnelle du Combo de Sniper.
  • Augmentation du rayon audio du pickup de la Vitesse de Volt pour les alliés.
  • L'effet visuel et le tremblement de caméra de la Tornade de Zephyr ne seront visbles que par le lanceur.
  • Réduction de l'effet visuel des Tornades de Zephyr quand l'Augmentation Funnel Clouds (je ne sais plus quel est le nom français :S) est équipée.
  • Amélioration de la gestion des installations corrompues (réparation au lieu de crashs).

Changements et corrections de Trinity

  • Bénédiction : La Résistance aux dégâts n'est plus calculée sur la moyenne, mais plutôt une valeur nette simplement plafonnée à 75% (qui peut être atteinte via l'utilisation des Mods de Puissance). L'interface d'escouade montre maintenant aui est à portée avec le marqueur d'Affinité Tenno.
  • Correction de la Bénédiction qui pouvait infliger un possible multiplicateur de dégât infini.

Changements de Valkyr

  • Hystérie : Chaque mort réduit l'Aura d'Hystérie de 1 mètre, l'aura continuera de grandir mais tuer fréquemment la maintiendra resserrée autour de vous pour que vous puissiez en contrôler la portée.

Changements et corrections de Mag

  • Amélioration des effets visuels de la Polarisation.
  • Correction des effets visuels de l'Écrasement ne jouant pas correctement pour les Clients.
  • Correction de la bulle de Magnétisation étant invisible quand on est à l'intérieur.
  • Correction de dégâts auto-infligésà Mag avec Magnétisation.

Changements des Grenades Plasma ennemies

  • Avant l'explosion des Grenades Plasma, elle auront une durée de vie de 3 secondes après s'être arrêtée sur le sol.
  • Les Grenades Plasma peuvent maintenant détruites en l'air ou quand elles sont au sol.
  • Quand une Grenade Plasma ennemie est détruite et tuée, elle explosera et infligera des dégâts aux ennemis alentour sans répercussion sur vous. Un Tenno avec une oreille affûtée pourra identifier ces menaces et les contrer avec un tir précis avant qu'il ne soit trop tard.

Changements et corrections des ennemis

  • Les Ballistas émettront un signal aund elles se préparent à tirer une balle de leur mortel Vulkar. Un Tenno observateur pourra mieux identifier et prioritiser ces menaces.
  • Maîtres Hyekka : Correction de leur Ignis infligeant des dégâts à travers les murs.

Changements de la Capacité de Mod de départ

La Capacité de Mod de départ pour votre équipement (nouveau ou polarisé) est maintenant déterminé par votre Rang de Maîtrise et si un objet a un Réacteur/Catalyseur Orokin installé.

Par exemple, un joueur Rang 20 pourra expérimenter ce qui suis :

  • Réclamer une nouvelle Warframe dans la Fonderie sans Réacteur installé.
  • Observer l'objet "Non classé" et voir la Capacité de Mod de départ à 20.
  • Installer un Réacteur, observer la Capacité doublée à 40.

La Formule est la suivante :

Capacité de Mod de départ = Rang de Maîtrise (x2 si Réacteur/Catalyseur installé)

Le plafond de Capacité demeure inchangé.

Veuillez noter que c'est un léger écart de nos discussions sur comment le Rang de Maîtrise reflétera le niveau d'équipement, mais en affectant la Capacité, fondamentalement, cela vous permet d'utiliser les Mods à l'instant où vous mettez la main sur un nouvel équipement ou en polariser un. Amusez-vous !

Changements du son du Hek

Largement demandé, le son original du Hek a été restauré et notre Équipe Son l'a rendu compatible avec la nouvelle technologie de son des armes.

Mise à jour 18.3.1.1

29 Mai 2016

Changements:
  • Possible fix pour les utilisateurs de GeForce 1080 incapables de jouer à Warframe.

Mise à jour 18.13.1

29 Mai 2016

Changements:
  • Le son du Passif de Mag a été retiré jusqu'à ce que nous puissions le raffiner.
Fix:
  • Fixed Valkyr’s Warcry not having any effect when cast.
  • Fixed having an unpurchased TennoGen attachment item in your inventory.
  • Fixed crashing in the Arcane installment screen.
  • Multishot Secondary Mods are now properly inherited with Mesa’s Peacemaker. For added clarity, only non-weapon specific Secondary Mods scale with Peacemaker. We are still reviewing this for results to see if it needs scaling back in terms of sheer damage output. Please note that Regulators base damage was reduced in 18.13.1 to compensate for Multishot inheriting damage potential.

Mise à jour 18.13.0

27 Mai 2016 Lien Forum - TennoGen, Passifs et Révisions

Additions:

Le 4e tour des Apparences TennoGen sont maintenant disponibles !

Démarquez-vous avec ces nouveaux Cosmétiques créées par la communauté :

Syandana

  • Syandana Setka par Hitsu San

Casques

  • Frost Summit de artarrwen
  • Frost Zastruga de Rekkou
  • Mag Alata de Hitsu San
  • Nova Tachyon de Rekkou
  • Nova Lamia de Wei-Zi et Mz-3
  • Nova Visage de Hitsu San
  • Mesa Dead Eye de NotYou

Apparences de Warframes

  • Frost Hailstorm d'Arsenal
  • Frost Grost de Faven_PS
  • Frost Vojnik Battle-Damaged de Volkovyi
  • Mag Alata de Hitsu San
  • Nova Device de prosetisen
  • Nova Gnova de Faven_PS
  • Nova Stinger de Cheshire
  • Nova Lamia de Mz-3
  • Nova Visage de Hitsu San

Achetez ces Cosmétiques en vous connectant à Warframe via Steam et en visitant l'onglet Steam via le Marché en jeu.

  • Un indicateur a été ajouté à l'ATH (à côté de vos stats de Boucliers) pour afficher combien d'alliés sont à portée de vous pour l'Affinité partagée. Cela permet une meilleure indication pour savoir si vous êtes à portée de votre escouade pour vous assurer que vous obtenez l'Affinité partagée, et d'augmenter la communication et la conscience d'où votre escouade se trouve sur la Carte.
  • L'Aura EMP a été équilibrée et ajoutée au cycles des Alertes !
  • Un indicateur de buff a été ajouté pour la Redirection Traumatique (Naramon).
  • Vous pouvez maintenant voir le profil d'un joueur qui est hors-ligne en tapant /profile nom_du_joueur dans le Chat !
Changements:
  • Comme annoncé précédemment, les descriptions des Mods de Warframe reçoivent une révision visuelle, et notre équipe est heureuse de dire qu'elle donne de la cohérence à tous les Mods ! Veuillez nous faire savoir si vous remarquez des Mods que nous aurions pu rater.
  • Le Mod "Accélération Fatale" a été changé pour montrer le Drakgoon au lieu du Tigris.
  • Un Mod Kavat a été retiré du Codex. Vous savez ce qu'ils disent à propos des chats curieux...
  • Des textures ont été mises à jour sur l'Apparence TennoGen AMP de Volt.
  • Les ennemis qui sont dévorés par Inaros ne peuvent plus être blessés ou tués par un autre joueur, seul l'utilisateur Dévorant l'ennemi peut le blesser.
  • Vous pouvez maintenant voir le Coût en Energie des capacités débloquées dans l'onglet Pouvoirs de chaque Warframe.
  • Le placement du Shaku a été amélioré pour éviter les chevauchements.
  • L'effet de verrouillage de Barrage Tempête a été visuellement amélioré.
  • Un indicateur de buff de Puissance de Pouvoir a été ajouté dans l'ATH pour la Provocation d'Equinox.
  • Les Apparences TennoGen de Nova ont été retouchées pour mieux s'équiper sur Nova Prime.
  • La gestion des problèmes réseau qui peuvent être temporairement ignorés a été amélioré (ex : problèmes de routeur pendant l'hébergement d'une session sans client).
  • Les ennemis Grineer qui sont désarmés utiliseront désormais un Sheev pour réclamer vengeance, tandis que les Corpus utiliseront un Prova.
  • Les contraintes utilisées pour trouver des sessions ont été relâchées pour que vous ayez une meilleure chance de jouer avec d'autres même si l'escouade ne pourrait pas être aussi adaptée.
  • L'éclairage de la tête du Jackal a été amélioré.
  • La fluidité de "l'Assistance de Visée Contrôleur" a été amélioré.
  • Pour réduire les divergences, les Mods/Sceaux suivants ont été changés :
    • Le "Sceau de Croissance" des Arbitres d'Hexis a été renommé "Sceau d'Etreinte".
    • Le "Sceau de Vigilance" des Méridiens d'Acier a été renommé "Sceau de Diligence".
    • Le Mod de Sentinelle "Déviation Rapide" a été renommé "Déviation Accélérée".
    • Le Mod de Kubrow "Déviation Rapide" a été renommé "Déviation Précipitée".
    • Le Mod de Sentinelle "Vitalité" a été renommé "Vitalité Augmentée".
    • Le Mod de Sentinelle "Redirection" a été renommé "Redirection Calculée".
    • Le Mod de Sentinelle "Fibre d'Acier" a été renommé "Fibre de Métal".

Révisions des Warframes

Changements de Mag

  • Attraction : Attraction reste dans l'ensemble pareil qu'avant. Si un ennemi est magnétisé, des dégâts supplémentaires seront infligés. Les morts ont une chance supplémentaire de donner de l'énergie, tout en faisant expérimenter aux ennemis des morts défiant les lois de la physique.
  • Magnétisation : Magnétisation (anciennement Aimant à Balles) figera la cible sur place. Des dégâts dans le temps seront infligés à tous les ennemis à l'intérieur d'un rayon donné, avec la quantité de dégâts basé sur leur distance par rapport au centre Magnétisation. Un pourcentage des dégâts des balles/projectiles/shrapnels absorbés seront utilisés pour augmenter les dégâts. Jusqu'à 4 cibles peuvent Magnétisées en même temps.
  • Polarisation : Polarisation se répand maintenant comme l'Amorce Moléculaire de Nova. Les Cibles avec des Boucliers prendront des dégâts de Boucliers fixes (et non plus un pourcentage), alors que les cibles avec une Armure prendront des dégâts de Vie et auront une réduction permanente de leur Armure. Les cibles émettront 1 ou 2 pièces de shrapnel qui peuvent être utilisées pour créer des synergies avec les autres pouvoirs de Mag.
  • Écrasement : Inflige maintenant des dégâts supplémentaires aux ennemis Magnétisés.

Changements de Volt

  • Vitesse : Vitesse a notamment eu son champ de vision réduit au lancement, ce qui devrait aider ceux avec le mal des transports. Les autres joueurs à portée ont maintenant le choix de recevoir l'augmentation de Vitesse, en activant un objet que Volt laisse derrière lui à l'activation du pouvoir. L'activation se fait par contact.
  • Bouclier Électrique : Le Bouclier a reçu une révision graphique pour améliorer l'apparence à l'activation, les effets ambiants et son effet sur les projectiles qui passent au travers. Le Bouclier offre maintenant de fortes synergies si Choc est lancé au travers - il charge le Bouclier avec des dégâts Électriques qui blesseront les ennemis qui le touchent. Suite à une demande des joueurs depuis longtemps, le Bouclier peut maintenant être porté avec une action contextuelle qui limite l'utilisation des armes et draine de l'énergie.
  • Surcharge, maintenant appelé Décharge : Décharge se répand à partir en une vague; et les ennemis qui entrent en contact sont transformés en "Bobines Tesla" stationnaires qui électrocutent les ennemis à proximité. Les dégâts sont infligés aux ennemis "Bobines Tesla" et leurs cibles. Les containers peuvent aussi être transformés en Bobine, mais n'auront qu'une charge. Lancer Choc sur une Bobine Tesla provoquera une explosion de zone.
  • L'Augmentation de Décharge Capacitance a été équilibré pour refléter les nouveaux changements apportés à Décharge. Le Bonus de Bouclier équilibré est maintenant de 1,5/2/2,5/3%.

Changements de Mesa

  • L'arme personnelle Pacificateurs de Mesa utilise désormais les mods d'Armes Secondaires. Pour accommoder avec l'augmentation de puissance, les stats de base de Pacificateurs ont été réduites.
  • La Galerie de Tir de Mesa lui accordera un bonus permanent, mais les alliés devront toujours tourner.

Changement de Mirage

  • Tour de Passe : Nous avons augmenté les dégâts et le rayon de détonation de tous les objets qui peuvent être piégés.
  • L'effet aveuglant du Prisme est maintenant affecté par la Ligne de Vue des ennemis au Prisme. Les dégâts du Prisme ont été augmentés légèrement pour compenser. Nous avons trouvé que le Prisme était capable de bloquer toute une Carte à moindre effort, et nous sentons que ces changements rendront ce Pouvoir plus ciblé tout en augmentant son usage tactique.

Changements de Valkyr

  • L'Hystérie est le mode Rage de Valkyr - nous l'avons annoncée et sortie en temps que Warframe Berserker et nous avons revu Hystérie un certain nombre de fois depuis sa sortie. Nous nous repenchons sur ce pouvoir pour régler ses problèmes mais toujours invoquer thématiquement sa rage ultime.
  • La relation entre le temps passé en Hystérie et l'énergie & les dégâts absorbés ont changé de 2 façons.
  • Premièrement, plus longtemps vous restez en Hystérie, plus cela vous coûtera en énergie (mais l'escalade du drain d'énergie est plafonnée).
  • Deuxièmement, pendant l'Hystérie vous êtes invulnérables - l'indicateur actuel d'Hystérie dans l'ATH vous dit combien de dégâts vous avez absorbé et réduit. Plus vous resterez en Hystérie, moins la réduction des dégâts absorbés sera efficace sur la phase de "Fin d'Hystérie". Terminer votre session d'Hystérie devrait être faite avec précaution - assurez-vous qu'aucun ennemi n'est à portée de l'Aura d'Hystérie de Valkyr (20 mètres maximum, il doivent pouvoir vous voir), ou vous prendrez les dégâts. Comment disposer de ces ennemis est laissé à votre appréciation - soit vous les tuez, soit vous prenez une distance de sécurité pour désactiver l'Hystérie.

Changements d'Excalibur

  • La révision d'Excalibur a fait une force mortelle indiscutable - un rôle dans lequel il continuera à briller, mais maintenant avec des paramètres plus raisonnables sur les vagues de sa Lame Exaltée.
  • Les dégâts de la Lame Exaltée diminueront désormais avec la distance parcourue et les ennemis traversés, et l'aveuglement de l'attaque tournoyante coûtera la moitié de l'énergie d'un Aveuglement Radial normal. Bien que la Lame Exaltée soit très amusante, nous sentons qu'elle surpasse toutes les autres capacités d'Excalibur à moindre coût. La portée puissante de la Lame Exaltée a transformé Excalibur en une tourelle plutôt qu'un épéiste. Ce changement signifie que la Lame Exaltée est plus puissante en combat rapproché et utiliser l'Aveuglement Radial est maintenant un choix calculé. Le pouvoir deviendra simplement plus engageant dans toutes les rencontres.

Changements de Trinity

  • Bénédiction : Bénédiction soigne maintenant les alliés à portée pour l'Affinité partagée, c'est-à-dire 50 mètres. Le nouvel indicateur à côté de la stat de Bouclier dans l'ATH vous permettre de savoir combien d'alliés en bénéficieront.
  • Bénédiction soigne toujours instantanément tous les alliés à portée (Tennos, Compagnons,etc.).
  • La Résistance aux Dégâts de Bénédiction est maintenant calculée selon la formule suivante : % de Résistance aux dégâts = 100 - racine carrée(moyenne(% de Vie des Tennos)).

Passifs de Warframes

De nombreuses Warframes ont reçu des Passifs ! Vous pouvez voir chaque Passif dans l'onglet Pouvoirs de chaque Warframe.

  • Ash : Les procs Saignement infligés par Ash sont 25% plus mortels et durent 50% plus longtemps.
  • Banshee : Toutes les armes sont traitées comme silencieuses.
  • Ember : Subir un Statut Feu régénérera l'énergie pour la durée du Statut (10 par seconde) et augmentera la Puissance des Pouvoirs de 35%.
  • Hydroid : Chaque frappe de mêlée au sol a 50% de chance de faire apparaître un Tentacule qui dure 15 secondes.
  • Limbo : La vitesse de rechargement, de changement d'arme sont 50% plus rapides dans le Rift, et la vitesse de déplacement est augmentée de 10% dans le Rift.
  • Loki : La Prise Murale dure 10x plus longtemps !
  • Mag : Effet aspirateur sur toutes les Propulsions Balistiques.
  • Nekros : Chaque mort ennemie dans un rayon de 10 mètres régénère 5 de Vie.
  • Nova : Quand Nova est mise à terre, elle renverse les ennemis les ennemis dans un rayon de 6 mètres et inflige des dégâts.
  • Nyx : Les ennemis affectés par n'importe quel pouvoir de Nyx ont une chance de lâcher leur arme (d'être désarmé).
  • Oberon : Toute vie sauvage (neutre ou de faction) dans un rayon de 10 mètres d'Oberon deviendra alliée et combattra pour Oberon pendant 20 secondes.
  • Vauban : Les autres Warframes dans un rayon de 20 mètres vous donne 25% de bonus d'Armure.
  • Volt : La distance parcourue au sol entre les attaques donnera un bonus de dégât Électrique à la prochaine attaque.

Changements du Conclave

  • Changement du titre du Mod Sniper "Conséquence Rapide" en "Répercussions Émergentes" en Conclave.

Changements des Interceptions

  • Avec le nouvel indicateur d'Affinité partagée dans l'ATH, les missions d'Interceptions n'appliqueront plus un multiplicateur de rayon d'Affinité. L'ATH indique clairement maintenant si vous êtes à portée de vos camarades Tennos pour obtenir l'Affinité partagée. Ce changement encouragera toujours les joueurs à se disperser sur la Carte, mais aussi à être conscient des limites de l'Affinité partagée.

Mise à jour 18.6.3

23 Mars 2016 Lien Forum

Additions:

Steam Client Additions

New Tennogen cosmetic items are now available via the Steam Workshop tab in the in-game Market. You must launch the game through Steam to see the Steam Workshop tab:

  • JATTUK MANTLE - A mantle (Grineer word for Syandana) for your Warframe, designed by Master Noob.
  • NSARU SYANDANA - A Syandana for your Warframe, designed by Master Noob.
  • AQUIROS SYANDANA - A Syandana for your Warframe, designed by led2012.
  • MAG ORBIT HELMET & MAG DIPOLE SKIN - A bundle for the Mag Warframe, designed by drawingyourdreams.
  • CHROMA KAIJU HELMET - A helmet for the Choma Warframe, designed by [k a z].
  • CHROMA TARRASQUE HELMET - A helmet for the Choma Warframe, designed by artarrwen.
  • MALTZUR OCULUS LISET SKIN - A unique skin for the Liset, designed by Cobalt.
  • ZEPHYR HAGOROMO SKIN - A skin for the Zephyr Warframe, designed by Hitsu San.
  • ZEPHYR MONSOON HELMET - A helmet for the Zephyr Warframe, designed by artarrwen.
  • ZEPHYR SKEIRON SKIN - A unique skin for the Zephyr Warframe, designed by novadragon01.
  • NOVA CYGNI SKIN - A unique skin for the Nova Warframe, designed by Arsenal.
  • EXCALIBUR SENTIENT SLAYER SKIN - A unique skin for the Excalibur Warframe, designed by CommanderApocalypse.
  • NEKROS LAZARUS HELMET - A helmet for the Nekros Warframe, designed by [k a z].

New Cosmetic

LOTUS NOGGLE - A small wobbly statue of The Lotus.

Changements:

Previous we shipped a change to include a Hilt and Blade component to the Broke War Blueprint in an effort to allow players to have both War and Broken War in their inventory. Unfortunately, we failed to include the Hilt and Blade onto enemy drop tables. This hotfix adds these components to Warframe’s drop table, listed below, correcting the unintentional error.

  • War’s Hilt and Blade now drop from Conculysts.
  • ‘Dex’ anniversary weapons are now compatible with base weapon skins.
  • Players can now replay Sortie Missions they have already completed, but will only receive in-Missions rewards such as XP, drops, and enemy scans, etc. This means there isn't another chance for daily Sortie Reward Pool.
  • Slightly adjusted the timing on a cinematic in the Second Dream Quest.
  • Weapon experience has been disabled in Tutorial Missions.
  • Emoji autocorrect will now only appear after the first 2 characters after : have been typed.
  • Improvements have been made to Spy Mission level generation on the Orokin Moon tileset.
  • Players can now manually close a diorama by pressing the Space, Enter, or Escape key.
  • Players can now review the Sacred Vessel more closely in their Landing Craft when playing the Sands of Inaros Quest.
  • Improved the interaction between the Chesa Kubrow’s Scavenge and Retrieve Abilities, reducing the amount of downtime between the Kubrow smashing crates and picking up items.

Conclave Changes

  • Increased the Dex Sybaris' ammo pool in Conclave.
  • Corrected the Azima's ammo pool in Conclave.
  • Lowered the damage of the Vaykor Marelok in Conclave.
  • Only one embedded Mutalist Cernos arrow will persist for each player.

Bursa Changes and Fixes

  • Reduced the turn rate of Bursas so that they are slightly easier to flank.
  • Fixed an error that caused Bursas to constantly spawn regardless of alarm status in a Mission.
  • Bursa weapon damage has been reduced.
  • Bursa overall health and armor has been reduced.
  • Bursa front-facing damage reduction has been reduced.
Fix:
  • Fixed wall latch audio FX being hearable by all players regardless of positional audio.
  • Fixed a crash that would occur after killing an NPC during the ‘corpse cleanup’ disintegration FX.
  • Fixed the Extraction Marker appearing for Clients in Exterminate Missions when there are still enemies remaining.
  • Fixed the Mutalist Cernos not dealing damage to Saryn’s spores, preventing them from being spread.
  • Fixed the default Infested Cernos arrow visual FX being set to blue instead of yellow.
  • Fixed the Mutalist Cernos visual FX only appearing for a few seconds when used with Ivara’s Navigator.
  • Fixed the Dex Sybaris taking its energy color from the player’s Secondary, instead of its assigned color.
  • Fixed a crash that would occur when randomizing Equinox’s appearance.
  • Fixed the revive screen overlapping with the EOM reward screen at the end of a Mission.
  • Fixed the channeling cost stat displaying as 0 on all weapons.
  • Fixed an issue causing dagger weapons to endlessly loop its equip animation.
  • Fixed some elemental environment FX not properly generating when players spawn into a Mission.
  • Fixed some badges displaying too brightly.
  • Fixed an extra head floating just offscreen in the Trinity Deluxe skin diorama. Did you see it? That’s alright, it saw you.
  • Fixed Inaros’ Sandstorm visual FX covering too large an area when ranged Mods are equipped.
  • Fixed Ivara permanently receiving a ‘Power in Use’ error after having her Artemis Bow stolen by a Drahk Master.
  • Fixed visual FX on the Amphis that shone too brightly.
  • Fixed Baro Ki’Teer not properly displaying if players already own a noggle purchased from his inventory.
  • Fixed an issue that prevented players from completing the Second Dream’s shield-draining puzzle with Inaros.
  • Fixed the Staticor sitting improperly in the Arsenal equipment preview.
  • Fixed the holster position of the Staticor and thrown sidearms for Nekros and Limbo.
  • Fixed the Ninkondi opening and closing in an unusual way when equipped with an attachment in the Arsenal.
  • Fixed an issue causing some Challenges to be tracked during tutorial Missions.
  • Fixed multiple script errors that would occur after a Sentient loses an arm.
  • Fixed a low health warning appearing in Archwing Missions when switching into Archwing mid-Mission.
  • Fixed long names overlapping descriptions in the Dojo object selection menu.
  • Fixed an issue causing the Stug’s alt-fire to continually repeat the Stug’s firing audio FX.
  • Fixed a script error that would occur on the Orokin Moon tileset due to terrain crash visual FX.
  • Fixed Loki’s Decoy spawning with no head, weapon or customization when spawning in the Dojo’s dueling room.
  • Fixed an error causing Inaros to get stuck when devouring friendly targets affected by the Radiation proc.
  • Fixed the spinning fan in Grineer Galleon tilesets becoming stuck if a player turns their attention away from it.
  • Fixed an issue causing heavy axe weapons to prevent the preview of weapon skins.
  • Fixed Inaros’ Scarab Swarm being usable on corpses.
  • Fixed an issue in the Sands of Inaros Quest that could cause menus to freeze after seeing the in-Mission Sacred Vessel diorama.
  • Fixed Inaros’ Scarab Swarm not having consistent targeting when moving the camera while aiming.
  • Fixed a script error that would occur in the UI for Survival Missions.
  • Fixed the Tennogen icon floating slightly out of place off screen.
  • Fixed several overlapping textures and holes in Inaros’ tomb in the Sands of Inaros Quest Mission.
  • Fixed an error causing Clients to remain on a black screen when attempting to load into The Second Dream’s Save the Reservoir Mission.
  • Fixed Ivara’s arrow texture showing as black.
  • Fixed the Simulor not properly applying multi-shot upgrades when used by a Client.
  • Fixed Hydroid’s Undertow sometimes displaying a miniature Hydroid when used in Conclave.
  • Fixed Hydroid’s Undertow leaving a hitbox in the center of the puddle when used in Conclave.
  • Fixed an issue where a client killing someone with an explosion in PvP would permanently break the Kill Feed announcements.
  • Fixed an issue in Capture the Cephalon causing the Cephalon to move improperly for clients.
  • Fixed Inaros’s Sandstorm visual FX lingering after death in Conclave.
  • Fixed various localization issues.

Mise à jour 18.6.2

22 Mars 2016

Changements:
  • Trinity’s Energy Vampire will no longer affect Inaros when in Sandstorm.
  • Adjusted the audio FX on the Dual Toxocyst.
  • Saryn’s Molt decoys will no longer be destroyed when Saryn enters a Nullifier bubble.
  • Improved the aspect ratio scaling for players using 21:9.
  • Damaged Mods acquired via the new-player experience are no longer tradeable.
  • Various visual adjustments were made to the Grineer Underwater Sealab tileset’s underwater portions.

Conclave Changes

  • The Soaring Strike Conclave Mod can no longer be used with the Zhuge.
  • Braton series damage has been increased in Conclave.
  • Boltor Prime damage has been reduced in Conclave.
  • Gorgon series damage has been reduced in Conclave.
  • Karak series damage has been increased in Conclave.
  • Soma series damage has been reduced in Conclave.
  • Dera series damage has been reduced in Conclave.
  • Supra damage has been reduced in Conclave.
  • MK 1 Kunai damage has been increased in Conclave.
  • AkZani damage has been increased in Conclave.
  • Attica damage has been increased in Conclave.
  • Zhuge damage has been decreased in Conclave.
Fix:
  • Fixed an issue preventing Staticor research in Dojos from completing for players that started research in between a February Hotfix. Clans in this specific circumstance (there were a finite amount) will now only need to donate one Tellurium to Staticor research in order for research to begin.
    • All improperly Niatain extract lost during Staticor construction has now been refunded to the Clan Vault.
  • Fixed incorrect positioning of the Zhuge's custom tassel.
  • Fixed some audio FX not playing properly for the Braton.
  • Fixed the Angstrum not playing the proper audio FX when charging up.
  • Fixed weapons with alt fire being usable during Inaros’ Sandstorm.
  • Fixed enemies that have their positions ‘painted’ not properly updating on Client’s minimaps.
  • Fixed Focus Powers consuming the Energy Conversion Mod’s buff.
  • Fixed Inaros’ Scarab Swarm not healing Sentinels.
  • Fixed the Staticor’s charged shot harming enemies while in Limbo’s Rift Walk.
  • Fixed an error that would occur when an enemy is killed via melee channeling.
  • Fixed Inaros’ Devour not being able to consume enemies below his position.
  • Fixed Kavats not having the proper horrifically painful struggle animations when the life drains from their eyes as players set them on fire. You monsters.
  • Fixed the Imperator Syandana sitting high on the neck of many Warframes.
  • Fixed some languages not getting proper subtitles.
  • Fixed an issue causing Emojis to not properly resize themselves when resizing the chat window.
  • Fixed Inaros’ Scarab Armor buff persisting through death.
  • Fixed players being able to escape the landing craft by wall-climbing through certain areas.
  • Fixed Inaros starting at 0 shields when using an Archwing.
  • Fixed energy trail visual FX on melee weapons not properly displaying at the start of a Mission when entering a Mission with only a melee weapon equipped.
  • Fixed a typo that would appear in Mirage’s Quest subtitles.
  • Fixed an error that could occur in the Jordas Verdict Trial when player die in out-of-bounds locations.
  • Fixed Captain Vor’s beam visual FX not displaying properly in the tutorial Mission.
  • Fixed players not properly being returned to their Landing Craft holding the Operator at the final stage of the Second Dream Quest.
  • Fixed Syndicate Missions appearing on Mission Nodes that are unlocked via a Quest, such as the Moon.
  • Fixed a memory leak that related to Icicles on Ice Planet tilesets.
  • Fixed the Convergence countdown timer being slightly out of sync with the buff display countdown timer.
  • Fixed a grammatically incorrect Ordis subtitle.
  • Fixed the Extraction marker appearing in Extermination Missions before all enemies have been slain.
  • Fixed an error caused the Second Dream Quest to not complete after the final cutscene in the Landing Craft.
  • Fixed an error causing a loss of functionality after returning to their Landing Craft from a Mission with an Active Quest.
  • Fixed an error that would occur in the Missions Rewards drop table at the End of Mission screen when aborting a Mission.
  • Fixed various localization issues.

Mise à jour 18.6.1.1

16 Mars 2016

Fix:
  • Fixed Archwing Mods having no affect.

Mise à jour 18.6.1

16 Mars 2016

Fix:
  • Fixed various localization issues.
  • Fixed an issue in Mobile Defense Missions causing the Staticor to stop firing.
  • Fixed the Zhuge being listed as Alarming when it should be Silent.
  • Fixed an issue with the positioning of the Chat window not saving.

Mise à jour 18.6

16 Mars 2016 Lien Forum

Additions:

Renfort Tenno ZHUGE: This devastating automatic crossbow is the perfect marriage of ancient Earth weaponry and Tenno technology.

NEZHA CIRCA HELMET: A different look for Nezha!

  • There is now a ‘Active Tab Notification Only’ setting in Chat Options. With this setting turned on, you will only see in-game chat notifications from channels that you’re currently active in.
Changements:
  • Baro Ki’Teer will now have a unique greeting when interacting with Inaros.
  • Increased overall ambient lighting across various tilesets to help improve the quality of character lighting.
  • Lowered the effect of the Powerfist’s screen shake FX.
  • Some visual hints have been added to help players discover caches in Reactor Sabotage Missions.
  • Reduced the number of magnetic bubbles that spawn in enclosed areas in Reactor Sabotage Missions.
  • Reduced the overall size of Reactor Sabotage tilesets.
  • Players can now trade the Carrier Sentinel’s Looter Mod.
  • Improvements have been made to the responsiveness of portals and fissures in the Orokin Moon Spy Vaults.
  • Adjusted the volume of the Liset’s audio FX.

Conclave Changes

  • Daikyu flight speed has been increased by 35% in Conclave.
  • MK1 Paris charged shot flight speed has been increased by 35% in Conclave.
  • Paris, Paris Prime, and Cernos series charged shot flight speed has been increased 50% in Conclave.
  • Conclave Weekly Mission Conditioning requirements reduced to 10 Daily Challenges from 20.
  • Reduced the range and damage of Nekros’ Soul Punch in Conclave.
  • Inaros’ Dessicate and Banshee’s Sonic Boom range has been increased and now hit in a 40 degree FOV.
Fix:
  • Fixed the Celestia Syandana’s energy trail visual FX incorrectly displaying during melee channeling.
  • Fixed an error causing lens flare FX to appear twice.
  • Fixed the Drekar Ballista Eximus and Drekar Scorpion Eximus not properly appearing in Missions or the Codex.
  • Fixed two Landing Crafts that would fly through each other in the landing bay of the Relay.
  • Fixed some visual fx causing the torches in the Sands of Inaros Quest to appear pixelated.
  • Fixed the Mutalist Cernos’ swarm visual FX not properly appearing.
  • Fixed the Xiphos’ air support turret not properly regenerating shields after they’ve been damaged.
  • Fixed fires not properly extinguishing for Clients in Reactor Sabotage Missions.
  • Fixed an issue causing alarms to pause the timer in Spy Missions indefinitely on the Orokin Moon tileset.
  • Fixed an issue with enemy patrols in Grineer Reactor Sabotage Missions.
  • Fixed some animation issues with coolant visual FX in Reactor Sabotage Missions.
  • Fixed the Ki’Teer Sentinel Mask not properly using energy color.
  • Fixed a bright green visual FX showing on Saryn Prime when using Toxic Lash.
  • Fixed a crash that would occur due to poor connectivity.
  • Fixed an issue causing Operator customizations to not load properly when returning from a Mission.
  • Fixed Banshee’s Sonar created outdated enemy markers on the minimap.
  • Fixed an error causing a warning message to repeatedly play when a player does not have a weapon equipped and is trying to access it.
  • Fixed an error preventing players from climbing up or grabbing onto ledges while holding the Staticor.
  • Fixed Loki’s Switch Teleport occasionally allowing players to be teleported into walls.
  • Fixed the UI incorrectly stating that you had invalid Inventory slots when claiming Daily Tribute items that require a new slot.
  • Fixed buff icons displaying as grey squares in the Conclave.
  • Fixed a hang when loading into an Orokin Moon Spy mission.
  • Fixed Chat tab icons being removed once the tab was maximized.
  • Fixed Angstrum, Opticor and Stug displaying incorrect noise levels in the Arsenal.
  • Fixed Infested Hives being invincible.
  • Fixed always having your Primary equipped when dropping in-game objects (Power Cell, Datamass, etc) even if you had your Secondary or Melee equipped prior to dropping the item.
  • Fixed incorrect description on the Secondary Wind Conclave Mod. This Mod is intended to have the effect last for 5 seconds when maxed ranked, not when unranked.
  • Fixed not receiving an Inbox message after completing the Sands of Inaros Quest.
  • Fixed experiencing a script error when casting Hydroid’s Undertow in the Conclaves.
  • Fixed Sentinels not properly calculating rank reduction for Capacity when a player uses a Forma on a Sentinel Mod slot.
  • Fixed Sentinels not properly calculating rank reduction for Capacity when a player uses a Forma on a Sentinel Weapon slot.
  • Fixed a Landing Craft loading screen that was unnecessarily bright.
  • Fixed weapons losing their polarity after a Host Migration.
  • Fixed some unusual visual FX on Darvo’s marketplace banners.
  • Fixed Hydroid’s Undertow not properly applying to players that walk into the puddle in Conclave.
  • Fixed Recruit Conditioning not properly indicating as being on or off when in Russian.
  • Fixed Conclave matches formed through Host Migration not properly being joinable through matchmaking.
  • Fixed audio FX on modular Corpus enemies not playing properly.
  • Fixed an issue allowing players to cast other abilities during Inaros’ Devour after entering the pause menu during Devour’s cast.
  • Fixed a crash report that would automatically open after closing the Warframe client.

Mise à jour 18.5.6

10 Mars 2016

Changements:
  • Reduced the brightness of Saryn’s idle animation lens flare.
  • Adjusted the Grineer Drone nullifier shields in the Law of Retribution to blue in order to make it easier to notice in the desert environment.
  • Reduced the damage of the Hyekka Master’s flamethrower.
  • Changed Shock Eximus auras to proc with Electric Damage instead of Magnetic. Now all 4 raw elements are represented in Eximus Units.
  • Players that are out of bounds in the Jordas Verdict Trial will now be teleported back in-bounds.
  • Early extraction in Archwing Exterminate Missions has been temporarily disabled while we resolve an issue preventing players from obtaining some end of mission rewards.
  • Removed some audio FX from Inaros’ vault door in the Sands of Inaros Quest.
  • Added tracers to the Kohm projectile to better show spread.

Conclave Changes

  • Reduced Mesa’s passive health from +50 to +30 when no melee weapon is equipped in Conclave.
  • Reduced the Flight Speed buff of Blind Shot and Lucky Shot Conclave mods from 60% to 40%.
  • Lowered the damage and duration of Inaros’ Desiccation in Conclave.
  • Increased the damage of Inaros’ Scarab Swarm in Conclave.
Fix:
  • Fixed music not properly playing during the Sands of Inaros Quest boss battles.
  • Fixed some unusual movement that would occur for players when interacting with ziplines.
  • Fixed clients seeing players facing the incorrect direction when on a zipline.
  • Fixed the Shadow Stalkers blueprint drop rate not having been properly increased to match the normal Stalker’s drop rate increase - this was indeed an oversight.
  • Fixed Grineer hacking puzzles missing their audio FX.
  • Fixed the Simulor’s orbs not consistently fusing together when used with Mirage’s Hall of Mirrors.
  • Fixed players receiving experience for killing Wardens in the simulacrum.
  • Fixed an error when exiting the Mod section of the Codex not bringing players to the proper menu.
  • Fixed a memory leak occurring in Relays.
  • Fixed an issue causing Clan names to not properly display over players in Relays.
  • Fixed an issue causing the Defense console to shift positioning in Mobile Defense Missions, preventing completion.
  • Fixed the Rank 1 Mastery Test forcing players to use their secondary weapon instead of a primary.
  • Fixed players chat windows not properly remembering their settings when moving between the Landing Craft, Relay, and Missions.
  • Fixed Squad information not properly displaying after a Host Migration or failed Host Migration.
  • Fixed arc trap visual FX being difficult to see.
  • Fixed a crash related that would occur when rendering shadows with some drivers.
  • Fixed some graphics options not saving when re-entering the game.

Mise à jour 18.5.5.1

Changements:
  • Optimized sky textures for better performance.
Fix:
  • Fixed crash caused by giving your Secondary weapon to a Rescue Target and then taking it away.

Mise à jour 18.5.5

08 Mars 2016

Additions:
  • Script is now live! Check your Liset Interior decorations to place your Sacred Vessel!
  • Added new Rampart overheating sounds.
  • Added Coolant Cell and Fuel Cell drop sounds in Reactor Sabotage missions.
Changements:
  • Loki will no longer be able to complete the Mastery Rank 10-11 test by Switch Teleporting to the end. (What a trickster!)
  • Tweaked lensflares on certain Warframe abilities to reduce brightness.
  • Improved mission intro sound in outdoor tilesets.

Reactor Sabotage Changes & Fixes

  • Sightly increased fire spread time when the ship is overheating.
  • Slightly tweaked lower level missions to reduce difficulty.
  • Reduced delay between destroying Fuel Injectors and the Reactor explosion to 2 seconds.
  • Bursa’s will no longer spawn when the alarms are active during the Blast Door stage on Corpus Ship Sabotage.
  • Increased the number of spawning enemies during the Defense stages when in a full squad.
  • Fixed Magnetic fields spawning too close to hacking consoles, preventing the player from unlocking the Blast Door in order to extract.
  • Fixed having to backtrack from the Reactor Room to reach the Blast Door objective.
  • Tweaked Fuel Cell spawn to improve context action overlapping.
  • Fixed Laser grids not disabling after extracting or destroying the Coolant Cell in Corpus missions.
  • Corpus tileset Coolant Room/tileset changes:
  • Removed two moving laser grids.
  • Replaced one Turret spawn with a Camera.
  • Hacking Panel will be disabled when the the doors open.
  • Doors no longer lock after retrieving or destroying the Coolant Reactor.
  • Moved the spawn location/timing of the floor-based MOAs.
  • Added blocking volumes to make certain vents easier to traverse.
Fix:
  • Fixed audio-related performance degradation: audio/reverb-related glitches and framerate hitching has been fixed.
  • Fixed unplayable texture issues for players running DirectX 9 on older AMD.
  • Fixed massive framerate issues that could occur in tilesets with zip-lines.
  • Fixed Hyekka’s performing weird animations when traversing ziplines. Gone, but not forgotten: https://gfycat.com/NegativeSevereChital
  • Fixed the ‘Buy Capacity’ button on Focus trees being clickable after unlocking a skill Way, and displaying the wrong Focus amount needed to buy more capacity.
  • Fixed Xiphos’ Sentry Turret not being removed when the player who casted it leaves the game.
  • Fixed Xiphos’ Sentry Turret disappearing when a Host Migration occurred.
  • Fixed massive Performance problems that could occur in missions with ziplines.
  • Fixed Saryn Prime turning completely green when casting Miasma.
  • Fixed certain Warframes showing incorrect FX when Channeling with the Mastery Sigil.
  • Fixed Sensor Bar doors showing near-invisible Magnetic fields.
  • Fixed Limbo being hurt by environmental Lightning while in the Rift.
  • Fixed the Supra appearing completely black.
  • Fixed weird positioning of Staff Melee weapons on Atlas.
  • Possible fix for Sprag and Ven’kra Tel not dropping the Void Key during their boss fight. Please let us know if this issue remains!
  • Fixed not being able to view the Sands of Inaros Quest diorama in your Codex after completing the Quest.
  • Fixed projectiles creating a Hit FX when shot through Volt’s Electric Shield.
  • Fixed Anti-Flak Plating Conclave Mod not being purchasable from Teshin.
  • Fixed the Ballistica's projectile trail not using selected energy color.
  • Reduced the damage of MK-1 Furis in the Conclaves.
  • Reduced the damage of Gorgon series weapons in the Conclaves.
  • Fixed Equinox turning all white when using Metamorphosis to switch from Day to Night form.

Mise à jour 18.5.4

08 Mars 2016

Changements:
  • Loot Crates obtained in the Orokin Moon tileset puzzle rooms will no longer play rare Loot Crate audio FX which mislead players.
  • Improved the lighting FX displaying on Squad ships seen outside the player’s Landing Craft.
  • Removed item drops from Mastery Rank 4 survival test.
  • Removed redundant Empty Relay Instances
  • Cleaned up Kubrow barks and breathing.
  • Chat is now enabled in 'Vendor Mode' in Maroo's Bazaar.
  • The Provoked Mod now affects Inaros's bleed out damage.

Enemy Spawning Adjustments (Missed 18.5 Note)

Update 18.5 contained a change made to ensure that enemies will no longer spawn in areas that have been cleared, as long as the level is not on alert. This change was made to help prevent an exploit that caused enemies to rapidly spawn in the same room only to be instantly killed by stealthed players, and these enemies never scaled. This was limited mostly to Deception Missions, but was present in Sabotage, Mobile Defense or Spy Missions as well.

Enemies will now spawn in areas not yet seen by players. This will allow players to clear rooms stealthily, while avoiding enemies spawning behind players and potentially ruining any stealth runs. ‘Alerted’ enemies will spawn nearby and out of sight, but can also spawn in rooms already seen by players.

These changes will not affect enemy spawning in Exterminate, Excavation, Survival or Defense Missions, but will have a slight impact on enemy spawning on other Mission types.

Fix:
  • Fixed a bug preventing the extraction door from opening in Sands of Inaros quest.
  • Fixed issues with the Sacred Vessel being consumed too early in the Sands of Inaros quest, leading to progression stoppers.
  • Fixed an issue caused by the Stalker activating alert lockdowns when appearing in Missions on Orokin Moon tilesets.
  • Fixed Bursa MOAs not properly reporting their kills as belonging to a player in challenges after they’ve been hacked.
  • Fixed an error that would occur when entering bleedout in Conclave as Inaros while looking at an enemy player.
  • Fixed a memory leak that would occur with Clan and Alliance emblems in Relays.
  • Fixed audio FX that were not properly functioning on Inaros’ tomb doors in the Sands of Inaros Quest.
  • Fixed an issue causing players to be automatically logged out during the End of Mission screen, causing them to lose their Mission’s inventory.
  • Fixed an error causing the Vessel to be lost from the player’s inventory during the Sands of Inaros Quest Mission.
  • Fixed a crash that would occur in PhysX.
  • Fixed Astral Twilight being fully ranked when obtained in Orokin Moon Spy Missions.
  • Fixed an issue that allowed players to equip non-conclave weapons in conclave mode.
  • Fixed an issue with Loadout Slot unlocks for PvE being accessible in the Conclave Arsenal.
  • Fixed a bug causing all fusion cores in mission rewards to be labelled “new”.
  • Fixed an issue in Moon Spy Mission allowing players to bypass the obstacles/puzzle
  • Fixed error where randomizing your Kubrow’s appearance could result in unnatural fur colours.
  • Fixed Bursa spawning mechanics to prevent unlimited spawns in missions where alarms could not be disabled.
  • Fixed Xiphos turrets not being destroyed when their creator leaves the mission.
  • Fixed a bug causing Liset turrets to be destroyed after a host migration.
  • Fixed an error preventing Nightmare mods being received from Sabotage Nightmare Missions.
  • Fixed an issue where players could cause issues in the arsenal if they opened the loadout menu while browsing a specific item in a category.
  • Fixed issues with crates spawning on the wrong levels of Moon Defense.
  • Fixed an issue with various level holes.
  • Fixed issues with the Draco elevator, we now teleport players to the top of the elevator in the event they fall through.

Mise à jour 18.5.3

06 Mars 2016

Changements:
  • Slightly tweaked wording on Ping limit warning to be more clear to end users.
  • Optimized physics memory usage.
Fix:
  • Fixed an issue with The Archwing Quest not being completable for players, specifically players being unable to start the Balor Fomorian mission..
  • Fixed overzealous checks in cache verify that would mis-diganose corruption in data that was perfectly fine.
  • Fixed regression in sound code causing performance issues.
  • Fixed issues with certain weapons / powers causing ragdoll issues.

Mise à jour 18.5.2

06 Mars 2016

Changements:
  • Removed Cannonade from Transmutation and marked it untradable until it can be balanced and released properly. If you have it, you can keep it, but note it might change.
  • Kavats have had their melee damage output halved. They will also no longer attack Defense targets or Excavators.
Fix:
  • Fixed various crashes.
  • Fixed issues with Host Migration
  • Fixed Ash's Teleport not staggering enemies.
  • Fixed a progression stopper in the Jordas Verdict Trial where Esophages wouldn't work.
  • Possible fixes and improvements for performance issues related to the PhysX effects.

Mise à jour 18.5.1

05 Mars 2016

Changements:
  • Increased Warframe’s minimum driver requirements to support APEX.
  • Players can now advertise XP locked items when setting up shop in Maroo’s Bazaar.
  • Slightly adjusted the Mutalist Cernos’ draw rate audio FX.
  • Adjusted Inaros’ sarcophagus audio FX.
  • Improved the quality of Inaros’ sarcophagus’ animations.
  • Adjusted the audio FX radius in Grineer Sabotage Missions.
  • Adjusted the fog visual FX on Grineer Ocean tilesets.
  • Reduced the lensflare visual FX on Ember’s World on Fire.
  • Adjusted the audio FX of the Xiphos Landing Craft.
  • Adjusted the audio FX of Landing Craft flybys, and warp-in booms.
  • Adjusted the audio FX of the Hyekka Master, Kavat and Dual Toxocyst.
  • Added a small delay to the Lotus’ VO at the start of Sabotage.
  • Adjusted the spread of fire in Reactor Sabotage Missions.

Sands of Inaros Changes and Fixes

  • Slightly adjusted Baro Ki’Teer’s audio VO during the Quest.
  • Lowered damage of the Rumbler rock throw.
  • Lowered damage of the Inaros Golem’s laser eyes.
  • Improved the targeting of the Inaros Golem.
  • Adjusted the volume of the Onyx Golem’s audio FX.
  • Improved the quality of Kavat spawning VO.
  • Slightly adjusted the quality of all VO within the Sands of Inaros Quest.
  • Slightly adjusted the final boss’s movement AI.
  • Made overall improvements to enemy attacks and AI.
  • Made various audio adjustments to the Sands of Inaros’ Quest levels.
  • Fixed an issue causing unique golem enemies in the Sands of Inaros Quest to get stuck.
  • Fixed an issue that would enable players to kill the final boss of the Quest when playing as Inaros in a pre-death state.
Fix:
  • Fixed laser traps occasionally disappearing or pointing the wrong way in Spy Missions on the Orokin Moon tileset.
  • Fixed players being unable to trade Inaros’ Blueprint.
  • Fixed Inaros’ Idle Animation Icons not displaying properly.
  • Fixed blast door closing audio FX not properly playing.
  • Fixed Inaros’ Scarab Swarm not taking on the proper energy color for audio FX.
  • Fixed a water splash visual FX not playing properly.
  • Fixed a lighting issue that would cause doorways to turn black.
  • Fixed the Garden Arch, Dokomo Bell, Jakari Bell, Katsuen Bell, and Nishan Bell not displaying properly in the Dojo.
  • Fixed a rare issue affecting Kavat movement.
  • Fixed an area in the Orokin Moon tileset where enemies could become stuck while moving.
  • Fixed some animation issues in Sargas Ruk’s firing FX.
  • Fixed Dojo Room messages showing an inappropriate texture in the background.
  • Fixed Loki’s Radial Disarm not functioning on Hyekka Masters.
  • Fixed chat autocomplete not properly recognizing emotes.
  • Fixed clouds appearing as squares in the Corpus Gas City tileset.
  • Fixed a progression stopped at the end of the Second Dream Quest.
  • Fixed some improper visual FX appearing on Grineer Derelict tilesets.
  • Fixed @playername autocomplete crashing when used in a private conversation.
  • Fixed tab cycling not working with the pause menu open.
  • Fixed Grineer Sabotage Missions missing panic buttons.
  • Fixed many common crashes.

Mise à jour 18.5

04 Mars 2016 Lien Forum - Les Sables d'Inaros

Les Sables d'Inaros
Additions:

Nouvelle Warframe: Inaros

Inaros - Risen from the sands, Inaros commands the desert's fearsome power. DESICCATION: blasts enemies with a wave of cursed sand, blinding and damaging them while also stealing their health.

DEVOUR marks your target, trapping it in quicksand. Charging the ability will draw them towards Inaros for devouring. Alternatively, Inaros or his allies can activate the target, transferring a percentage of its health and shields. If the target dies by the hands of Inaros, a sand shadow will spawn to assist him.

SANDSTORM transforms Inaros into a whirling spiral of sand, gathering nearby pickups and throwing enemies away. Enemies previously marked for devour within its radius will drained of shields and health.

SCARAB SWARM is a charged ability, converting your health into hardened scarab armor. Discharge it to inflict a swarm of insects toward your enemies. Any survivors will have their health drained and bestowed upon your allies within radius.

Nouvelle Quête : Les Sables d'Inaros

Baro Ki’Teer is searching for riches under the sands of Phobos, but he needs Tenno help in order to find his fortune.

Nouveaux Ennemis

FERAL KAVAT - A feral Kavat. Feral Kavats can be found in all Derelict Missions, except Defense.

HYEKKA - A Grineer-enhanced Kavat, trained to hunt down Infestation.

HYEKKA MASTER - Summons a Hyekka to fight for it. Hyekka Masters will replace Drahk Masters on Phobos (Grineer Settlement tileset). They will also appear in any Grineer Mission that features Infested, and may also appear in other Missions that spawn Grineer enemies.

Nouvelles Armes

LESION - Pierce enemy defenses at a comfortable melee distance

MUTALIST CERNOS - Overcome with Infestation, this bow’s arrows now spread poisonous contagion to any surface they hit.

DUAL TOXOCYST - Brain-strikes excite this bioweapon, causing it to rapidly release toxic munitions.

Nouveaux Cosmétiques

New Landing Craft - XIPHOS - Featuring Sentry Gun air-support, this stylish Landing Craft is an asset in any battle.

ABRASYS SYANDANA - Evokes stone scarred but not destroyed by the sea’s tireless onslaught.

CELESTIA SYANDANA - Displays Daily Conclave Challenge progress, with a beam of light for each completed challenge.

INAROS ANUBIS HELMET - A uniquely-styled alternate helmet for Inaros.

'DOJO' COLOUR PICKER - a colour palette based on the Dojo Pigment colours!

NEW PROFILE ICONS - Palatine Rhino, Nemesis Nyx, and The Corpus have new Profile Icons!

Nouvelles Fonctionnalités Générales:

  • The Randomizer is here! Players can now customize their loadout and appearance using the ‘Randomize’ button in the Arsenal under Loadout Options!
  • Players can now search through their weapons or Warframes in the Arsenal via a ‘Search’ bar in the upper left.
  • Players can now access and organize their Arsenal Loadout by selecting their Loadout in the upper left corner of the Arsenal menu.
  • Players can now equip a Sigil on their Operator in the Operator Customizations menu.
  • Acquiring a Mod that is not yet in your collection will flag the Mod as ‘New’ in the End of Mission screen details.
  • Simaris's offerings have been expanded to include 2 New Mods:
  • Health Conversion: Picking up Health Orbs grants up to 450 armor, stacking up to 3 times. Taking damage will consume a stack after 2 seconds.
  • Energy Conversion: Picking up an Energy Orb grants 50% more power strength to your next ability cast.
  • More robust Aim Sensitivity options have been added to the Controls menu.
Changements:
  • Players will now keep parts of their inventory when reconnecting to a Mission after having crashed or disconnected:
    • Clients can only recover their previous rewards as long as the Host is still in the Mission.
    • The Mission must still be in-progress and not completed for a Client to receive their rewards.
  • It is now possible to finish missions during Red Text's Updates without losing your stuff.
  • Players can now see Relay Instance available to them and how many slots are currently available. This should help friends and clanmates better find each other when visiting Relays.
  • Void missions like Exterminate now start un-alert, allowing them to be stealthable. Enemies are un-alert until something happens (e.g they see you, you start the Mobile Defense task), which is now a temporary level-wide alert.
  • Exterminate Missions now require a players to earn a kill every 15 minutes. A 20 second warning will be given before the end of the 15 minute period, at which point players that have not killed an enemy will automatically fail the Mission.
  • Players will now auto-extract 20 seconds after killing the final enemy in Archwing Exterminate Missions, or upon reaching the Extraction zone. Further adjustments to this may follow to help refine the timing of extraction.
  • A new ‘Hide Owned’ button has been added to the Syndicate Offerings menu
  • Grineer Flameblade has now been given a flaming blade! To compensate for this lack of firepower we have given the Grineer Flameblade two flame axes. These attacks have a high chance to proc burning, which will hopefully make the Flameblade feel a little better.
  • Grineer Powerfists will now slam the ground before entering melee range, setting off an electric proc to disorient his target. He is also really jealous of the Flameblade, but that’s life.
  • Players can now access the Quest Menu anywhere in the Landing Craft by accessing the Pause menu (default ‘Esc’ key).
  • New European matchmaking regions have been added for Russian players.
  • A search bar has been added to the Foundry!
  • A search bar has been added to Trading item sub-menus!
  • The Stalker will no longer appear to attack players wearing a Warframe under Rank 10.
  • The Stalker’s blueprint drop chance has been increased to 50%.
  • The minimap will now display directional markers on enemies to show where their focus is, including an awareness indicator to display if the enemy has been alerted to your presence..
  • The Quanta, Mutalist Quanta, and Volt have all been given a PBR update.
  • Various Dojo elements, Darvo’s banner, and ice elemental hazards have been given a PBR update.
  • Multiple Grineer and Corpus facilities and instruments have been given a PBR update.
  • Hunhow’s textures have been given a visual update.
  • Tenno Operators have been given a new level of detail on their facial expressions.
  • A small hint on when to use Focus powers will now play when picking up the Operator in the Second Dream Quest.
  • Increased the Audio FX volume of Madurai’s Focus blast.
  • Adjusted the audio FX on the Strun’s reload.
  • R*anking up at the end of a Mission or inside a Landing Craft will now play an appropriate sound.
  • Interrupting a charged weapon with a melee attack will no longer fire a weapon, and instead will cancel the charge.
  • Improved the quality of the HUD icons for Zenurik Systemic Override and Vazarin New Moon Focus abilities.
  • Squads can now join a Relay together, instead of being paired into separate instances.
  • Players will no longer be able to sell Quest-based items, or blueprints that will halt the progress of their Quest.
  • Hydroid’s Tempest Barrage will now display a preview of its AoE zone before being cast.
  • Scavenger Drones, Sapping Ospreys, Leech Ospreys, Mine Ospreys and Mutalist Osprey Carriers can now be spawned in the Simulacrum.
  • Players will now see their Squad’s Landing Crafts outside of the Liset when preparing for a Mission.
  • Players can now adjust their Matchmaking settings (ie.Public, Friends Only) while in a Squad.
  • Players can now disable some ‘tutorial’ VO designed to announce enemy types (ie- ‘We have Infested’).
  • Slightly adjusted the Ignis’ audio FX.
  • Updated Ogris visual impact and muzzle flash FX.
  • Penta explosions visual FX have been updated, and will now be based on the player’s energy color.
  • Players can now purchase up to 5 additional loadout slots from the ‘Loadout Options’ menu in the Arsenal.
  • Mastery Rank tests against enemy waves have been given a difficulty update.
  • Mastery Rank 5 test has had its hacking puzzles reordered in order of difficulty.
  • Grineer Ramparts will now play a unique overheat audio FX when the clip reaches zero.
  • Added stealth finishers for Machete, Polearm, Rapier, Staff, Sword, Sword & Shield, Tonfa, and Whip weapons when used against MOAs.
  • The Sonicor’s camera explosion shake will no longer affect other players in the Squad.
  • Kubrow have received various improvements to their movements and pathing to help make their speed, movement, and general navigation much smoother.
  • Kubrow should no longer become stuck under stairs when following a player.
  • Kubrow should now ‘duck’ when close to the player, reducing the chance that the Kubrow will block the player’s line of fire.
  • The Chesa Kubrow will now be more responsive when picking up multiple items in close proximity.
  • Clan Tier reduction has been disabled during Leaderboard events.
  • Void Exterminate Missions will now only activate a temporary alarm when the player is discovered, instead of a level-wide alert.
  • Atlas’s Landslide and Rhino’s Charge now have a 0.8x energy multiplier per successive hit.
  • Valkyr’s Ripline now has a 0.5x energy multiplier per successive hit.

Reactor Sabotage 2.0

Grineer and Corpus Ship Reactor Sabotage missions have been given a total overhaul, complete with diverse mission objectives and a new set of Sabotage-unique tiles. Reactor Sabotage 2.0 includes:

  • Interactive Mission objectives that will change depending on the squad playstyle. These objectives will create unique environmental hazards and varying extraction goals depending on the squads choice.
  • 4 new Grineer tiles.
  • 4 new Corpus tiles.
  • Enemy Caches have been added to these missions, players have the option to find 3 in each mission! Finding all 3 can yield access to rewards like Nitain and pieces of the new XIPHOS Landing Craft.

Tileset Expansion - Orokin Moon

The Orokin Moon tileset has been expanded to include new game modes. These additions include:

  • 20 new environmental tiles.
  • Defense, Capture, Rescue, and Warframe’s most difficult Spy Missions yet!
  • Overall improvements to older tileset rooms, including graphical and lighting adjustments.

Chat Changes

Warframe’s chat UI has been given a complete overhaul, including new features and more intuitive settings for private conversations and player searching. We will continue to expand upon the chat UI in the coming updates. The following changes have been made to the chat UI:

  • Chat has received a visual reskin.
  • Tabs are now icons for default channels and text for private messages, separating chat channels from conversations you’re having with other players.
  • An Emojis tab has been added to the chat UI! Share your feelings without words using Emoji’s you know and love, in addition to Warframe exclusive Emojis. Enjoy! :D
  • Emoji’s can also be auto-completed with the : command.
  • Emoji color settings has been added to the Chat Options menu.
  • Auto-complete player name functionality has been added. This tab will open when typing @, and will only show players recently spoken to.
  • Chat channel notifications will now appear in the chat tab when a player’s name has been mentioned in a channel. This effect will be brief for channels you are currently speaking in, but more prominent for channels you are not currently focused on.
  • Pressing up and down while in a chat channel will display previous messages you’ve sent.
  • Maximum character count in the Trade channel is 180.
  • A whisper button has been added to the player Profile screen.

Lighting Improvements

Firstly, this is a sweeping change across the entire game! Please be conscious that some areas may appear overly or underlit. We will work to fix up any rough looking spots - feel free to send screenshots are way in bug threads throughout the appropriate subforums.

With Inaros, the sands of old have been swept away from U18 Warframe leaving behind a newer, more vibrant U18.5 Warframe. In many respects, 18.5 is a remastered, more HD version of Warframe with months of technical graphical improvements and artistic relighting of many parts of the game (and more to come in subsequent updates). On top of these changes are across the board rendering performance improvements we hope you'll enjoy, keep in mind that your particular hardware may benefit more and benefit less depending on your GPU, resolution and preferred graphics settings.

  • Lighting textures have been reengineered to reduce square compression artifacts and ugly color banding. You may have seen me point this out on past Devstreams.
  • All PBR materials have been recompressed with a more accurate format, new and subtle details are visible on your PBR'd Warframes, gear and in the environment.
  • Reflection Probes have been built through many areas of the game, grounding PBR materials with more accurate lighting.
  • Character and weapon lighting includes more accurate 'dual specular' lighting which means metallic surfaces are more realistic and fancy looking.
  • HDR rendering has been switched to a compact 32bit format which has improved HDR rendering performance for a wide range of GPUs.
  • Tonemapping has been adjusted to use more of the range of lighting content in the game, images have more detail, particularly richer in the darks.
  • Motion Blur and Depth of Field have been re-engineered to run faster and look better, fast moving and defocused objects no longer appear 'cut out' on their silhouettes.
  • Draw order optimizations have been applied to every object in the game, which improves overall performance, particularly in worst-case scenarios.
  • Atmospheric fog effects are now rendering in a separate lighting pass, allowing richer particle effects at distance without being 'erased' by atmosphere.
  • Particle lighting has been improved to more accurately represent the local lighting environment.
  • Wind force modelling on many particle systems increase realism as various environmental particles now respond to explosive forces and Warframe powers – you've also probably seen us showcase this in our most recent Devstream.
  • Bloom system has been softened and made more seated in the scene. The burnt-out look is replaced with a more subtle and gentle sci-fi glow.
  • Physics collision, performance and stability have all been improved, as a long-awaited upgrade of Warframe PhysX libraries has been completed.

Interception AI Improvements

Enemies in Interception Missions have been overhauled to help improve the flow of combat over the course of the Mission. These improvements include:

  • Superior objective finding and hacking agent selection.
  • Better player tracking and more intuitive movement to Squad location.
  • Enemies unable to hack (such as MOAs) will no longer move to engage hacking consoles.

Conclave Changes & Additions

  • Recruit Conditioning has been enabled for all players who are Rank 0-2 with the Conclave Syndicate:
    • Players who are Rank 0-2 will be matched together in matchmaking.
    • Effects from Rare mods are disabled in Recruit matches.
    • This option is turned on by default and can be turned off in the Conclave Liset Console if you want to join matches with Rank 3+ players.
    • The option is disabled and removed for players who are Rank 3+ with the Conclave Syndicate.
  • New Annihilation and Team Annihilation Conclave Map: Orokin Moon.
  • All Capture the Cephalon maps with the exception of Gasworks are now playable in Annihilation and Team Annihilation.
  • Mesa and Hydroid are now playable in Conclave.
  • The Akzani and Akjagara are now available for use in Conclave.
  • New Mods added to End of Mission Rewards for all game modes:
    • Rapid Consequence (Sniper) - On Kill, +50% reload speed for 3 seconds.
    • Static Alacrity (Staticor) - +50% Flight Speed, -50% Explosion Radius.
    • Thundermiter (Miter) - 100% chance Charged Projectiles explode, -50% fire rate.
    • Shrapnel Rounds (Marelok) - 200% Multishot, -66% Damage.
    • Ambush Optics (Rubico) - -50% Zoom
    • Brain Storm (Grakata) - On Head Shot, +100% Ammo Efficiency for 0.5 seconds.
    • Skull Shots (Viper) - On Head Shot, +100% Ammo Efficiency for 1 second.
  • New skins available for the following weapons from Teshin at Typhoon Rank:
    • Braton
    • Gorgon
    • Latron
    • Ack & Brunt
    • Dragon Nikana
    • Nikana
    • Skana
    • Dual Skana
    • Angstrum
    • Vasto
    • Dual Vasto
    • Viper
    • Twin Vipers
  • The following Mods and Augments are now available from Teshin:
    • Anti-Flak Plating - +40% resist to Blast damage, -0.1 Mobility
    • Power of Three - Ivara Quiver Conclave Augment - Quiver fires three arrows and consumes 20 more energy.
    • Ward Recovery - Nezha Warding Halo Conclave Augment - 50% of the casting cost returned based on how much protection is left.
    • Discharge Strike - Nekros Soul Punch Conclave Augment - Soul Punch also depletes up to 25 energy from the target.
    • Deceptive Bond - Loki Decoy Conclave Augment - 50% of damage Loki takes is transferred to Decoy, and vice versa.
    • Prism Guard - Mirage Prism Conclave Augment - Prism follows above Mirage for 4 seconds.
    • Antimatter Mine - Nova Antimatter Drop Conclave Augment - Creates a fully charged stationary orb that explodes after 6s or when an enemy gets within proximity.
    • Push & Pull - Equinox Metamorphosis Conclave Augment - Switching to Day-form staggers enemies within 6m and knocks them down when switching to Night-form.
    • Rumbled - Atlas Rumbler Conclave Augment - Atlas becomes a Rumbler with rock armor that can absorb up to 500 damage.
    • Mesa’s Waltz - Mesa Peacemaker Conclave Augment - Dodge roll while Peacemaker is active at the cost of 5 energy.
  • All Warframes now have an innate 4 second immunity to being staggered or knocked down after being staggered or knocked down in Conclave.
  • Increased the damage of daggers and their Stances in Conclave.
  • Reduced the damage of Guiding Light Nikana attack in Conclave.
  • Removed staggers from all equipped melee slide attacks with the exception of Fist weapons in Conclave.
  • Increased the damage of the Grinlok in Conclave.
  • Reduced the damage of the Furis and Dex Furis in Conclave.
  • Reduced the damage of the Snipetron Vandal in Conclave.
  • Increased the ammo pool of Dual Grakatas in Conclave.
  • Removed bounce from Miter’s charged shot in Conclave.
  • Increased the damage of the Hind in Conclave.
  • Reduced the damage of the Strun Wraith in Conclave.
  • Increased AoE damage of the Penta, Castanas series, Talons and Kulstar in Conclave.
  • Increased the ammo pool of Penta series in Conclave.
  • Increased the lifetime of the Castanas series and Talons in Conclave.
  • Increased the damage of the Kulstar in Conclave.
  • Increased the damage of the Tonkor in Conclave.
  • Increased the ammo pool of the Tonkor in Conclave.
  • Tonkor projectile now has a max of two bounces before exploding on next impact in Conclave.
  • Increased the damage of the Angstrum in Conclave.
  • Increased the AoE of the Simulor series in Conclave.
  • Removed the Headshot damage multiplier from the Simulor series in Conclave.
  • Increase the range and damage of Ash’s Bladestorm in Conclave.
  • Increased the damage and decreased the health of Chroma's Effigy in Conclave.
  • Increased the range of Nova's Molecular Prime in Conclave.
  • Increased the range and damage of Loki's Radial Disarm in Conclave.
  • Increased the range of Frost’s Avalanche in Conclave.
  • Increased the duration of Vauban’s Vortex in Conclave.
  • Increased the range of Nezha’s Divine Spears in Conclave.
  • Increased the range of Volt’s Overload in Conclave.
  • Increased the range of Rhino’s Stomp in Conclave.
  • Range and damage increased of Saryn’s Miasma in Conclave.
  • Increased the range and lowered damage of Oberon’s Reckoning in Conclave.
  • Decreased the damage and range of Excalibur’s Slash Dash in Conclave.
  • Reduced the damage of Mirage’s Prism in Conclave.
  • You can no longer gain energy when Mirage’s Eclipse is active in Conclave.
  • Ivara’s Encumbered Arrow now has a 2m AoE and its duration increased to 5 seconds in Conclave.
  • Ivara’s Null Shield Arrow duration increased to 5 seconds in Conclave.
  • The Soaring Strike Mod is no longer usable with the Attica or Daikyu in Conclave.
  • The Deft Tempo Mod is no longer usable with Launcher weapons in Conclave.
  • Reduced the Standing cost of Void Key packs from Conclave Syndicate.
  • Reduced the Standing cost of Rank 1 Conclave Syndicate Mods.
  • Reduced the capacity cost of target marking Conclave Mods.
  • Reduced the capacity cost of faster movement-while-aiming Conclave Mods.
  • Reduced the capacity cost of damage bias Conclave Mods.
  • Reduced the capacity cost of quick holster/draw Conclave Mods and lowered from Rare to Uncommon.
  • Armored Acrobatics, Armored Evade and Armored Recovery Conclave Mods lowered from Rare to Uncommon.
  • Adept Surge Conclave Mod - health penalty has been increased from -20 to -25
  • Rising Skill Conclave Mod - Shield penalty has been increased from -25 to -30
  • Calculated Spring Conclave Mod - Health bonus has been increased from +20 to +25
  • Tempered Bound Conclave Mod - Shield bonus has been increased from +25 to +30
  • Anticipation Conclave Mod - immunity to being staggered or knocked down after being staggered or knocked down reduced to 4 seconds.
  • Secondary Wind Conclave Mod - Duration reduced to 5 seconds.
  • Reduced the minimum player count to start for all game modes.
  • Reduced the respawn timer for Capture the Cephalon to 10 seconds.
  • Reduced the respawn timer for Annihilation and Team Annihilation to 8 seconds.
  • You no longer automatically respawn after dying in Private/Friends only matches in Conclave.
  • All cosmetic only Sigils are now wearable in Conclave.

Archwing Changes

  • Changed the number of Excavation extractions required in The Archwing Quest to 2.
  • Made various optimization improvements to the final Mission in The Archwing Quest.
  • Archwing Crafting requirements have been adjusted for players crafting the Odonata in The Archwing Quest:
    • Orokin Cell is now 3x Control Module.
    • Wings BP Neural Sensor is now Neurode.
    • Systems BP 500 Plastids is now 300 Circuits.
    • Reduced crafting time for main BP to 12 hours.

Warframe Resistance and Immunity Changes

The following changes have been made to Warfarme Ability powers when used against boss-type enemies. These changes do not affect the damage each Ability does as discussed in our Developer Workshop here: https://forums.warframe.com/topic/605059-immunity-vs-resistance/

  • Zephyr’s Tornado and Dive Bomb will no longer ragdoll boss-type enemies.
  • Zephyr’s Tailwind will no longer be able to knockdown boss-type enemies.
  • Valkyr’s Paralysis will no longer be able to stun boss-type enemies.
  • Valkyr’s Warcry now has diminishing returns against boss-type enemies.
  • Saryn’s Venom will be able to properly spread and receive spores from nearby boss-type enemies.
  • Volt’s Shock and Overload will no longer be able to electrocute boss-type enemies.
  • Hydroid’s Tidal Wave will no longer ragdoll boss-type enemies.
  • Hydroid’s Undertow will no longer pull in boss-type enemies.
  • Tentacle Swarm will no longer be able to grab boss-type enemies unless they’ve died.
  • Ivara’s Sleep Arrow now has diminishing returns against boss-type enemies.
  • Ivara’s Prowl will no longer be able to steal from boss-type enemies.
  • Limbo’s Banish will no longer be able to ragdoll or move boss-type enemies into the Rift.
  • Loki’s Radial Disarm will no longer be able to disarm, stun or dismember boss-type enemies.
  • Loki’s Irradiating Disarm Augment will no longer be able to confuse boss-type enemies.
  • Mag’s Pull will no longer move boss-type enemies.
  • Mag’s Crush will no longer lift or ragdoll boss-type enemies.
  • Mag’s Fracturing Crush Augment will no longer stop boss-type enemies.
  • Banshee’s Sonic Boom, Silence, and Sound Quake will no longer be able to push, stun, or stagger boss-type enemies.
  • Ember’s Accelerant will no longer be able to stun boss-type enemies.
  • Ember’s World on Fire will no longer be able to knockdown boss-type enemies.
  • Equinox’s Rest & Rage will now slow boss-type enemies instead of putting them to sleep.
  • Excalibur’s Radial Blind and Radial Javelin will no longer stagger boss-type enemies.
  • Frost’s Freeze and Avalanche will no longer freeze boss-type enemies.
  • Frost’s Snow Globe will no longer freeze or push boss-type enemies.
  • Rhino’s Charge will no longer ragdoll boss-type enemies.
  • Rhino’s Stomp will no longer put boss-type enemies in stasis.
  • Mesa’s Shooting Gallery will no longer jam or stun boss-type enemies.
  • Mesa’s Muzzle Flash Augment will no longer blind boss-type enemies.
  • Oberon’s Smite will no longer ragdoll boss-type enemies.
  • Oberon’s Reckoning will no longer put lift boss-type enemies.
  • Nyx’s Mind Control and Chaos now have diminishing returns against boss-type enemies.
  • Nekros’ Terrify will no longer fear boss-type enemies, but will continue to apply an armor reduction debuff.
  • Nekros’ Shadows of the Dead will no longer be able to summon boss-type enemies.
  • Nezha’s Divine Spears will no longer pin or ragdoll boss-type enemies.
  • Vauban’s Bounce will no longer bounce boss-type enemies.
  • Vauban’s Bastille will slow boss-type enemies instead of lifting and placing them in stasis.
Fix:
  • Fixed the Orokin Moon tileset have improperly lit light fixtures in some treasure rooms.
  • Fixed Sheev Parts being untradable.
  • Fixed Nezha’s secondary weapon floating out of hand when in his Noble Animation idle.
  • Fixed the Liset not being properly colored when using the default color palette.
  • Fixed Ivara’s Navigator Ability causing arrows shot by her Artemis Bow to fly off course.
  • Fixed hazards created by destroyed Infested Hives still hitting players in Limbo’s Rift.
  • Fixed Banshee’s Sonar Resonance Augment not properly functioning when an enemy is ragdolled during the killing blow.
  • Fixed an issue that would cause players to be unable to see each other in Relays.
  • Fixed Chroma’s Elemental Ward not functioning when the Cold element is used.
  • Fixed security sensors not properly functioning in the first stage of the Second Dream Quest.
  • Fixed a pair of ramps in the Grineer Galleon tileset that would appear as completely black.
  • Fixed the Arachne Arcane not producing a HUD icon when proccing.
  • Fixed an ancient bug that prevented Shock Eximus auras from having any effect.
  • Fixed players being able to control other player's ship flaps during the loading screen.
  • Fixed a permanent ‘Please Wait’ message appearing when backing out of the Conclave Arsenal back to the Conclave Game Mode Terminal in the Landing Craft.
  • Fixed some cinematic sound FX continuing to play when skipping cinematic cutscenes.
  • Fixed Clients being unable to switch out of a Synthesis Scanner when they only have a secondary weapon equipped in a Mission.
  • Fixed n error causing extraction to trigger early in Archwing when the first Cache is found before the main objective of The Archwing Quest.
  • Fixed fan shadow FX in Grineer Galleons disappearing when not watched for several seconds.
  • Fixed some cracks in the Grineer Galleon’s walls that would allow players to see out of the tileset.
  • Fixed a slightly out of place skybox that was poking through terrain in the Grineer Settlement tileset.
  • Fixed an invisible barrier preventing players from fully exploring the ‘cave hangar’ portion of the Corpus Outpost tileset.
  • Fixed Ivara’s Dashwire causing players to fall out of the level when used to walk into an area that would normally teleport the player in-bounds.
  • Fixed some issues with VO not playing properly in The Archwing Quest.
  • Fixed a crash that would occur when rushing an Archwing Blueprint in The Archwing Quest.
  • Fixed Alt+F4 allowing players to close Warframe then rejoin a Mission with their revives refreshed.
  • Fixed Wukong’s Iron Staff animations breaking if a player uses their melee attack on a Nullifier.
  • Fixed Kubrow appearing as recovering in the Arsenal after rushing a Kubrow from Stasis.
  • Fixed an issue preventing players from respawning in the Simulacrum if they die, forcing them to restart the game.
  • Fixed Infested Brood Mothers not doing any damage with their melee attacks.
  • Fixed Missions showing a Kubrow as ‘Expired’ after putting a Kubrow in stasis without equipping another companion.
  • Fixed Atlas’ Landslide not functioning on enemies impaled by Nezha’s Divine Spears.
  • Fixed Loki being able to get stuck between invisible walls on the Orokin Moon tilesets debris after using Switch Teleport.
  • Fixed Wall Cling not properly stopping all momentum when used as a Client.
  • Fixed enemies improperly ragdolling when impaled by Nezha's Divine Spears.
  • Fixed some Interception Missions only spawning 2-4 enemies for Missions that are active with only 1-2 players.
  • Fixed Mobile Defense terminals displaying a ‘Release Lockdown’ context action when there is no actual lockdown.
  • Fixed hacking terminals becoming unhackable if the Stalker teleports a player mid-using the terminal.
  • Fixed toggled Abilities preventing energy drain effects from Leech Eximus enemies.
  • Fixed a crash that would occur when switching audio devices.
  • Fixed sale icons not properly appearing on items in the Relay Arsenal.
  • Fixed some instances of your Companion or Companion’s weapon not appearing in the End of Mission results screen.
  • Fixed some boss abilities still being able to hit Limbo when in the Rift via Rift Walk.
  • Fixed the Vectis Prime not displaying any hit FX.
  • Fixed beam weapons playing excessive audio FX when coming in contact with some surfaces or being parried.
  • Fixed Codex and Synthesis Scanner audio FX playing for entire squad, instead of just for the player using the Scanner.
  • Fixed Landing Craft skins not properly displaying the correct skin after highlighting a not-purchased skin in the Customize Landing Craft menu before starting a Mission.
  • Fixed players being able to see a portion of the skybox when inside their Landing Craft.
  • Fixed Mesa’s Specter / Infested Mesa not being able to cast Peacemaker.
  • Fixed Wyrmius’ key bindings not being properly set until after the first time the player had revived.
  • Fixed Excavators disappearing for a brief moment after falling from the sky.
  • Fixed Dojo room messages not properly appearing for Clients.
  • Fixed an issue where picking up an item while using Ivara’s Artemis Bow would cause the player to be unable to drop the object, or have it disappear forever.
  • Fixed an issue that caused the Snipetron to skip reload animations.
  • Fixed the Adhesive Blast Mod causing Penta weapons to detonate after a certain amount of time.
  • Fixed Kubrow and the Diriga attacking enemies after a stealth kill. They will now wait for a target to be ‘alerted’ before choosing to attack.
  • Fixed an error allowing High Noon’s Final Showdown combo to loop indefinitely.
  • Fixed Glaive holster animations not properly playing if a player uses a terminal after a charged throw.
  • Fixed Omega Isotopes appearing as common resources.
  • Fixed the Atomos causing Mag’s Bullet Attractor bubble to turn black when hit.
  • Fixed multiple enemies hitting twice with one melee attack, instead of only hitting one.
  • Fixed Clients not being able to properly hear Grineer Manic audio FX.
  • Fixed Void Laser Plates having no Codex entry.
  • Fixed the Stalker’s Acolytes looking like Excalibur in the Codex.
  • Fixed an issue enabling players to exceed the Mod capacity of their Warframe.
  • Fixed the Grineer Galleon Defense tileset showing out of place environment decorations.
  • Fixed the Grineer Galleon Defense tileset missing a minimap.
  • Fixed secondary weapons not properly displaying a flashlight.
  • Fixed an error causing Trinity’s Energy Vampire to potentially instant kill bosses.
  • Fixed the Ninkondi disappearing from the player’s hands when pulled and dragged.
  • Fixed multiple weapon holsters that did not sit properly on the Trinity Strega Skin.
  • Fixed the Sensor Regulator Eximus not properly showing next to his thrusters in the Codex.
  • Fixed players necks turning in the wrong direction while running with a charged weapon.
  • Fixed the Grakata, Prisma Grakata, and Embolist improperly using the Ignis’ reload animation.
  • Fixed an issue with Equinox’s visual Ability FX lingering for too long.
  • Fixed Vay Hek’s radial explosion FX when landing in Terra form displaying at the wrong axis.
  • Fixed some choke points in various tilesets where MOAs would get stuck.
  • Fixed an issue causing tutorial Transmissions to be played in the Landing Craft even when disabled in the audio options.
  • Fixed Clients not being able to migrate to their own lobby when disconnected from a Host while in their Landing Craft.
  • Fixed a portion of the Void Exterminate tileset where players could exit the map.
  • Fixed Mods sometimes not properly applying when equipped.
  • Fixed the Clan treasury not properly updating after a trade when Trade Tax is enabled.
  • Fixed some Dark Sector Missions having duplicate +% bonuses, instead of two bonuses for separate weapon types.
  • Fixed Mastery Tests 1,2 3, and 7 not spawning enemies.
  • Fixed an issue causing gamepad button notifications to be missing in Tutorial Missions.
  • Fixed enemies not properly spawning in Wyrmius from the login screen.
  • Fixed Wyrmius’ Osprey enemies vibrating when attempting to move.
  • Fixed turrets in Wyrmius getting stuck in the ceiling on spawn.
  • Fixed turrets in Wyrmius not firing properly.
  • Fixed the Login button not functioning properly when accessed with a controller or gamepad.
  • Fixed an error that would occur when viewing Ability stats.
  • Fixed Chesa Kubrow getting stuck when trying to pick up unreachable items.
  • Fixed Chesa Kubrow becoming stuck when trying to attack a crate it can’t reach.
  • Fixed icons not displaying properly with the Steam controller in Big Picture mode.
  • Fixed Nullifier Bubbles not properly deactivating abilities for Clients.
  • Fixed Warframes with ‘alternate weapon’ ultimates (i.e. Valkyr, Excalibur, etc) not properly earning Focus when using these Warframe-specific weapons.
  • Fixed Warframes not properly earning Focus from kills earned from NPC’s summoned by Warframe powers (i.e. Rumblers, Shadows of the Dead, etc).
  • Fixed an error allowing players to improperly wall jump off certain items.
  • Fixed an error causing sniper rifle scope damage modifiers to be applied twice.
  • Fixed an error allowing players to access Dojo rooms that had not had their required contributions met.
  • Fixed a hole in the terrain in the Corpus Outpost tileset in Excavation Missions.
  • Fixed Excavation Power Cell carriers not properly dropping Power Cells when killed in melee.
  • Fixed multiple Syandanas not sitting properly on Loki Prime when wearing the Knave skin.
  • Fixed the Misa Prime Syandana floating too far off multiple Warframes.
  • Fixed the left Edo and Left Prisma Edo Shoulder Plate clipping through Mag Prime’s shoulder.
  • Fixed Pakal armor accessories sitting improperly on Excalibur when wearing the Proto-Armor skin.
  • Fixed Ivara’s agile unarmed idle animation clipping through her hood.
  • Fixed the Vulkar Wraith not appearing in the codex.
  • Fixed both Nova animation sets using the same picture.
  • Fixed the Focus Booster HUD notification improperly blinking multiple times when activated.
  • Fixed a visual issue causing Heavy Gunners bodies to turn completely black.
  • Fixed various terrain and lighting issues in the Orokin Halls Conclave Map.
  • Fixed the ‘Loadout’ button being barely visible in the Conclave Lobby.
  • Fixed the Body Count Mod adding excessive time to Wukong’s melee combo counter due to his passive.
  • Fixed ammo pickups not properly restoring the Staticor’s ammo to full capacity in Conclave.
  • Fixed various localization issues.

Mise à jour 18.4.1

26 Janvier 2016 Lien Forum - La Dette d'Ombre

Changements:

Changements sur les Warframes

  • Les meurtres effectués par les alliés invoqués par Ombre des Morts de Nekros contribueront à la prochaine utilisation du sort.
  • Correction environnementale pour le feu qui affectait Limbo (ou ses alliés) lorsqu'il était dans la faille. (autre dimension)
  • Correction d'un problème de clipping (superposition) graphique avec le skin de Trinity Strega.
  • Correction d'une erreur avec l'Aveuglement Radial d'Excalibur où son efficacité contre les boss pouvant être affectés ne diminuait pas après plusieurs utilisations consécutives.

Changements en Conclave

  • Augmentation des dégâts du MK1-Bo en Conclave.
  • Augmentation des dégâts du Tonbo en Conclave.
  • Augmentation des dégâts des postures au bâton en Conclave.
Fix:
  • Correction du nom du Canon Karak Wraith qui portait le nom du Canon Strun Wraith.
  • Correction visuelle des effets spéciaux impropres survenant à la mort de certains ennemis.
  • Correction de la Flêche Occultante d'Ivara qui ne s'attachait pas correctement aux cibles.
  • Correction de nombreuses régions du Golem J-3 Jordas lors de la troisième phase du raid Infesté où les joueurs pouvaient quitter la zone de jeu par des trous dans le terrain.
  • Correction de l'absence de cadre sur certaines portes en missions Survie Orokin.
  • Correction du positionnement du vaisseau près du point d'extraction pour aider à réduire le clipping de différents vaisseaux.
  • Correction de l'Armure Vex de Chroma qui ne fonctionnait pas correctement contre les nuages de Nanites dans les missions de haut niveau.
  • Correction du Chakram Enflammé de Nezha qui n'apportait pas correctement les soins aux alliés en mission Annihilation en Conclave.
  • Correction du '00' qui apparaissait sur l' HUD/ATH du carquois d'Ivara en Conclave.
  • Correction d'un problème où les ennemis étaient capables d'apparaître à l'intérieur du Cryopod en Défense.

Mise à jour 18.4

23 Janvier 2016 Lien Forum - Trinity Strega

Additions:

Nouveaux Aspects

L'Aspect Trinity Strega est désormais disponible !

Démarquez vous sur le champ de bataille et embrassez le style du côté obscur avec la nouvelle Collection d'Aspects de Lux Trinity. Cette collection d'aspects comporte un nouvel Aspect De Luxe pour Trinity, pour le bâton Bo et une armure inspirée de Trinity pour votre compagnon Kubrow.

ASPECT TRINITY STREGA - Embrassez le pouvoir sombre qui tourbillonne à travers cet Aspect de Trinity. ASPECT BO VOLU - Enchantez le Bo ou le Bo Prime avec cet aspect. ARMURE KUBROW BRUJA- Armure de Kubrow assorti au style de l'Aspect Trinity Strega.

Changements:
  • Diverses améliorations ont été effectuées sur l'apparition des ennemis en Missions d'Exterminations, se concentrant sur le maintien d'un flux constant d'ennemis du début de la Mission jusqu'à l'accès à l'extraction.
  • Les messages de transmission des Sorties s'arrêteront après que le joueur quitte le menu de la carte solaire.
  • Les joueurs ne recevront plus les plans des armes avec lesquelles ils ont déjà atteint le rang de maîtrise maximum.
  • Activation des Drones Scavenger, Ospreys Sapeur, Ospreys Sangsue, Ospreys poseur de mines et Ospeys Mutaliste Carrier dans le Simulacre.
  • Vous pouvez désormais sautez à travers ça: http://gfycat.com/CompetentDangerousHorseshoebat
  • La condition de maîtrise à été retiré de la Console d'Arsenal dans les relais.

Changements Conclave

  • Les joueurs peuvent désormais créer des parties privées en Conclave via les options de Matchmaking. Ces parties seront limités uniquement aux amis et aux invitations, elles ne fourniront pas d'Affinités, de progression dans les Challenges, de Standing (points Conclave) ou de récompenses de fin de missions. Le compteur de joueurs minimum avant début de partie, l'AFK timer et les victoires par Forfait ont également été désactivés dans les parties privées.
  • Réduction de la capacité maximale de munition du Daikyu de 30 à 20 en Conclave.
  • Diminution de la portée du Cataclysm de Limbo en Conclave.
  • Le Mod Conclave "Grinloké" a été modifié pour 60% de Précision lors de la Visée.
  • Réduction de la capacité en munition pour la plupart des armes Primaires et Secondaires en Conclave.
  • Réduction de la portée des Slash Dash en Conclave.
  • Le Mod Conclave "Plan B" ne s'active désormais plus lors du meurtre du leurre de Loki.
  • Les dégats de la Galatine, des différentes Scindo, de la War, du Fragor et du Magistar ont été augmentés en Conclave.
  • Correction des Golems d'Atlas attaquant les autres joueurs en Conclave.
  • Les effets spéciaux autour du sentier de feu de Nezha ne sont plus visibles en PvP.
  • Correction des Castanas qui n'avaient plus de durée lorsqu'ils passaient au travers du Bouclier Électrique de Volt en Conclave.
  • Les dégâts bonus du Mod Conclave "Double Tap" ont été réduits de 50% à 40% en Conclave.
  • Les conditions du Mod Conclave "Triple Tap" ont été changées de 3 coups à 2 coups et le bonus de dégâts à été augmenté à 40%.
  • Réduction des dégats des attaques lourdes des armes de mêlées lourdes en Conclave.
  • Réduction des dégâts de l'Orthos Prime en Conclave.

Changements et corrections en Excavation

Les changements suivants ont été appliqués aux Missions Excavation pour améliorer la fluidité entre chaque excavation:

  • Les points d'apparition des Sites d'Extraction ont été optimisés pour que les joueurs s'y rendent constamment plutôt que de chercher un nouveau site après chaque extraction complétée.
  • Les zones avec plusieurs Sites d'Extraction seront plus difficiles à défendre si les joueurs décident d'activer plus d'un Site à la fois.
  • Les Sites d'Extraction ne peuvent être activés que dans le même ordre qu'ils ont été découverts.
  • Les Sites d'Extraction ne réapparaîtront plus immédiatement à un endroit qui a récemment subit une Extraction.
  • Les Cellules d'Énergies portées par les ennemis seront plus facilement disponible avant l'activation du premier Site d'Extraction.
  • Reduction de l'énergie fournie par une Cellule d'Énergie de 50 à 20.
  • Réduction de l'énergie initiale des extracteurs à leur déploiement de 50 à 20.
  • Les Cellules d'Énergie tombées très loin des combats vont maintenant disparaître, permettant à de nouvelles Cellules d'Énergie d'apparaître plus près des joueurs / extracteurs.
  • Correction d'une erreur causant un drain d'énergie à un Extracteur actif.
Fix:
  • Correction de logique dans l'IA des ennemis qui se retireront pour se mettre à couvert avant de s'avancer en restant à couvert jusqu'à être à portée d'attaque. Les ennemis auront maintenant plus de courage pendant qu'ils attaquent, mettant la pression sur l'avant plus souvent en missions de Défense, Défense Mobile, Excavation et Survie.
  • Correction d'une erreur causant au client de se retrouver avec 50 d'armure de base après avoir complété la quête du Second Rêve.
  • Correction des Drones Ospreys Corpus qui n'avaient pas la bonne hitbox.
  • Correction de l'Aimant à Balles de Mag qui n'acheminait pas correctement les projectiles vers la cible.
  • Correction d'une erreur mettant en cause les Remparts Grinner qui ignoraient les pouvoirs d'attractions de projectiles comme l'Aimant à Balles de Mag ou les Turbulences de Zephyr.
  • Correction d'une erreur avec les trajectoires empruntées par les ennemis dans les Galleon's Tram Grineers.
  • Correction du placement d'un Rempart Grineer causant des problèmes avec la navigation des ennemis dans l'environnement Grineer Settlement Defense.
  • Correction des ennemis se regroupant près des corps des joueurs tombés au combat, rendant non intentionnellement les missions de survie plus compliquées à compléter.
  • Correction d'un problème faisant que les joueurs ne prenaient pas de dégâts pendant qu'ils volaient dans les flammes proches du Golem J-3 Jordas.
  • Correction du gain d'Influence pour les joueurs produit dans une mission dont la progression n'avance pas.
  • Correction du décompte d'Extraction dans les missions d'Excavation se superposant à d'autres éléments de l'interface des joueurs.
  • Correction de nombreuses textures qui se démarquaient avec le filtre anisotrope désactivé.
  • Correction de nombreuses portions de la troisième phase du Golem Jordas J-3 qui pouvaient être évitées en raisons de trous dans le terrain environnant.
  • Correction des ennemis affectés par le Contrôle Mental de Nyx qui prenaient moins de dégâts à la fin du sort.
  • Correction des récompenses en Clefs du Néant en mission qui ne correspondaient à ce que les joueurs recevaient en fin de mission.
  • Correction d'une erreur causant le changement des stats du Revenu brut des joueurs avec des valeurs négatives.
  • Correction des capacités de certains boss qui ignoraient le Transfert Dimensionnel de Limbo.
  • Correction visuelle des effets spéciaux produits par le Javelot Radial d'Excalibur lorsqu'il était utilisé très rapidement.
  • Correction de l'étourdissement causé par l'Élan Tranchant d'Excalibur qui ne prenait pas en compte les effets du Mod Anticipation en Conclave.
  • Correction des Gardiens Grineers qui n'étaient pas capable d'attaquer correctement le mur de pierre du sort Tectonique d'Atlas.
  • Correction d'un problème qui permettaient aux joueurs de tirer plus rapidement que prévu avec leurs armes en répétant la frappe de mêlée dans les airs.
  • Correction d'un problème ne permettant pas aux coupons d'apparaître immédiatement dans le marché après les avoir reçus en récompense de connexion.
  • Correction d'un problème qui ne donnait pas de récompense de connexion aux joueurs.
  • Correction de l'Attraction Fatale de Djinn qui hypnotisait des cibles qui ne pouvaient pas cibler le joueur.
  • Correction d'un problème avec le Redeemer le rendant complètement automatique.
  • Correction de cas où les instructions spéciales pouvaient bloquer des instructions de type "maintenues" en mission. Exemple: faire Echap, ouvrir le menu des Consommables, ou la Progression de mission en utilisant une action qui requérait une touche maintenue brisait sa complétion/résolution.
  • Correction d'un problème de navigation empêchant les marqueurs sur la minimap de se déplacer correctement au dessus et en dessous des régions de l'environnement Corpus Gas City.

Mise à jour 18.3.1.1

14 janvier 2016

Fix:
  • Fixed blank inbox message when receiving Kuria Oddities reward.
  • Fixed custom windowed resolutions not being ordered correctly in the display settings resolution list.
  • Fixed incorrect window height being set after switching from fullscreen to windowed mode.
  • Fixed self-destructing maggot in Codex.
  • Fixed crash when pressing controller's Start button to play Wyrmius.
  • Fixed Vulpine Mask incorrectly dropping from Jackal.

Mise à jour 18.3.1

14 janvier 2016

Additions:
  • Added a new 'Max Framerate' option available in the Options > Display > Max Framerate setting.
Changements:
  • Corpus Comba and Scrambus enemies can now drop the Vulpine Mask Stance Mod.
  • Clicking an Alert or Syndicate / Sortie Mission through the World State Window will no longer require you to redundantly reconfirm the selection when it brings you to the node on which the Mission is assigned.
  • Cleaned up the Destreza’s charge attacks to make sure that slide and charge attack animations are smoother.

Changements Conclave

  • Reduced the damage of explosive weapons in Conclave.
  • Reduced the overall damage of polearm weapons in Conclave.
  • Reduced the duration of Mirage’s Hall of Mirrors in Conclave.
  • You can no longer gain energy while Mirage’s Hall of Mirrors is active in Conclave.
  • Removed the knockdown from the Destreza’s quick melee slam in Conclave.
Fix:
  • Fixed Excalibur’s passive not properly applying to Rapier weapons.
  • Fixed the Destreza clipping through the player’s head while blocking during a slide.
  • Fixed visual FX from lasers created by Laser Defense Consoles in Orokin Void Defense Missions not properly appearing for Clients.
  • Fixed an improper fire visual FX that would appear on the Ignis in the Arsenal.
  • Fixed Dread’s Conclave stats not reading properly in the Arsenal.
  • Fixed an error causing Dx9Ex drivers to not properly reset.
  • Fixed an error caused by activating Focus Abilities after a roll, providing a Warframe with damage resistance.
  • Fixed Toxic Eximus Aura’s affecting players in Limbo’s Rift.
  • Fixed Ivara’s Sleep Arrow timer not properly displaying for Clients.
  • Fixed weapons not properly becoming invisible when holstered when the ‘switch weapon’ button is spammed.
  • Fixed Eximus units having unusual damage resistance.

Mise à jour 18.3

14 Janvier 2016

Additions:

Renfort Tenno

The Destreza has arrived! Elevate martial combat into an art form with this Tenno rapier !

Nouveau Mod de Posture

Vulpine Mask: Swift cuts, lancing strikes.

Changements:
  • Kubrow Egg drop rate has been increased overall.
  • Kubrow Egg drop rate increased significantly when playing the Howl of the Kubrow Quest during the Egg hunting Mission.
  • Reduced the charge time of the Redeemer and Glaive charge attack animation.
  • Ash’s Smoke Shadow Augment Mod now affects ally NPCs.

Changements Conclave

  • Dread is now available for use in Conclave.
  • All Polearm weapons and Polearm Stances are now available in Conclave.
  • Opticor damage has been adjusted to one hit kill against the highest base EHP without +EHP mods in Conclave.
  • Daikyu damage has been adjusted to one hit kill against the highest base EHP without +EHP mods in Conclave. (Requires Spring-Loaded Broadhead mod)
  • Paris, Paris Prime and Cernos damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.
  • Mk1 Paris damage has been adjusted to two charged and one quick shot kill against the highest base EHP with +EHP mods in Conclave.
  • Rakta Cernos damage has been adjusted to three charged shot kill against the highest base EHP with +EHP mods in Conclave.
  • Sniper Rifle damage has been adjusted to two-hit kill against the highest base EHP with +EHP mods in Conclave (Requires Lie in Wait Mod)
  • The following Warframe Abilities no longer require a target to activate in Conclave, encouraging greater accuracy and less button spam:
    • Ash - Bladestorm
    • Equinox - Rest and Rage
    • Limbo - Banish
    • Mag - Bullet Attractor
    • Nekros - Soul Punch
    • Nyx - Mind Control
    • Oberon - Smite
    • Saryn - Spores
    • Trinity - Well of Life and Energy Vampire
  • Increased range of the following Abilities to compensate for their new soft targeting mechanics and ability to miss: Smite, Banish, Mind Control, Spores, Soul Punch, and Well of Life.
  • Ash's Bladestorm range has been increased from 8m to 10m in Conclave.
  • Elemental Bullet Jump Mods now consume 15 Energy per target when their elemental effect hits.
  • Mobility buffs have been removed from Elemental Bullet Jump Mods in Conclave.
  • Staggers/Knockdowns and radial damage removed from quick melee slam attacks in Conclave.
  • The Scindo series, Gram, Galatine, Magistar, Fragor and Jat Kittag have had their damage and Stance damage increased in Conclave.
  • Twin Gremlins damage has been decreased in Conclave.
  • Increased the +/- EHP values of the +/- Mobility Conclave Mods.
  • A minimum of 3 players in Annihilation and 4 players in Team Annihilation/Capture the Cephalon is now required for Conclave Matches to begin.
  • Changing Loadout in the pre-match Lobby screen will now update to your chosen Frame.
  • Increased the overall EHP curve from light to heavy Warframes in Conclave.
  • Reintroduced tiered base Mobility stats for all Warframes in Conclave.
  • The Mortal Conduct Conclave Mod has been changed to: At Low Health, +60% Channeled Damage Reflection for 8 seconds.
  • The Impenetrable Offense Conclave Mod has been changed to: At Max Energy, +50% Damage Block.
  • The Secondary Wind Conclave Mod has been changed to: On Kill, +5 Health Regen for 10 Seconds.

Changements Sortie

  • Sortie Mission length has been adjusted for the following mission types:
    • Defense - 10 waves instead of 15.
    • Survival - 15 minutes instead of 20.
    • Excavation - 1000 Cryotic instead of 1200.
    • Interception - 3 rounds instead of 4.
  • Sortie Defense Missions will now have players defending an able-bodied Tenno Operative instead of a single Cryopod.
  • Sortie Defense Missions will now increase in difficulty starting on Wave 5. We've essentially compressed the difficulty and scaling from 15 waves into 10 waves. This change will also be present for any Defense Mission with a ‘fixed duration’
Fix:
  • Fixed an issue in visual FX when pinning an enemy to a wall with a projectile.
  • Fixed an issue where Volt’s Shock Ability would shoot into the sky when not targeting an enemy.
  • Fixed Loadouts not being selectable the first time mousing over a Loadout button.
  • Fixed Saryn’s Contagion Cloud Augment Mod not properly displaying its duration on proc.
  • Fixed an error causing no enemies to spawn in Wyrmius.
  • Fixed Warframe Abilities that allow teleportation causing players to exit the terrain.
  • Fixed players being unable to sell Mods that had been fused over their max rank. This was a very rare issue, but an issue nonetheless.
  • Fixed an error causing a black-screen deadlock due to alt-tabbing out of a full screen while loading into a Mission.
  • Fixed the Vandal Aufeis Quanta Skin not properly applying to the Quanta’s cartridge.
  • Fixed Vectis skins not properly coloring the clip on the Vectis Prime.
  • Fixed an error that would occur when Inbox rewards would provide Standing to a player that had not yet selected a Syndicate.
  • Fixed some Sigil textures displaying as being extra-pixelated.
  • Fixed projectile weapons being unable to kill Disruptor Drones when inside Nullifier bubbles.
  • Fixed a potential issue causing Warframe’s process to lag considerably after the game shuts down.
  • Fixed an error in the Friends List that would improperly display the last login time of a friend that’s logged in and out of the game quickly.
  • Fixed Nezha’s Fire walker not properly cleansing debuffs from Clients.
  • Fixed a bug preventing Mag’s Bullet Attractor Ability from pulling in projectiles.
  • Fixed kills using Bullet Jump causing ‘Kill Messages’ to not function properly in Conclave. Kills from Bullet Jump will now count as ‘Bullet Jump’ damage in the kill feed.
  • Fixed the Kill Streak Stopper Conclave Challenge not properly matching the required Kill Streak number of 3.
  • Fixed Conclave teams becoming stuck waiting for a match to start if there were more than 4 players in an Annihilation.
  • Fixed Conclave End of Mission menus displaying longer than necessary.
  • Fixed an issue after a Host Migration to cause all players joining a match in progress to be defaulted to one team.
  • Fixed ‘On Kill’ conditions on Conclave Mods triggering from destroying Loki’s Decoy.
  • Fixed an issue causing melee, explosions and Ability damage to deal half damage when hitting a head in Conclave.
  • Fixed the Conclave Mods Blind Shot and Lucky Shot being able to be slotted into weapons that do not fire projectiles.

Mise à jour 18.2.4

8 Janvier 2016

Fix:
  • Fixed a memory leak that would occur with Excalibur’s Radial Javelin’s projectile FX.
  • Fixed an issue causing doors to flicker on Orokin Derelict tilesets, in addition to incorrect door spawning.
  • Fixed the Quanta Aufeis Skin skin not being applicable to the Quanta or Quanta Vandal.
  • Fixed an error that would occur when returning to a Relay after aborting a Mission, causing the player to hang on a blank screen.
  • Fixed Primed Bane of Infested and Primed Bane of Corpus not appearing in the Codex.
  • Fixed Greatsword weapons sitting strangely on Trinity and Trinity Prime when holstered.

Mise à jour 18.2.3

8 Janvier 2016

Changements:
  • Adjusted an objective marker navigation through Corpus ventilation shafts that was difficult to follow.
Fix:
  • Fixed a memory leak for Clients that would cause the game to become progressively slower the longer you remained in a Mission.
  • Fixed an issue preventing Grineer walking animations from playing audio FX.
  • Fixed Mantis Landing Craft blueprints and parts not properly dropping from rare Grineer, Corpus or Orokin loot crates.
  • Fixed an issue causing slow performance on Missions due to excessive visual FX replication of the Tar-Mutalist MOA’s goo.
  • Fixed an error preventing Clients from seeing the visual FX on Infested Ancients healing.

Mise à jour 18.2.2

07 janvier 2016

Changements:
  • Added support for selecting full-screen refresh-rate.
  • Made several optimizations to in-game Voice Chat volume output.
  • Adjusted the minimap markers in Exterminate Missions to more accurately track slow NPCs.
Fix:
  • Fixed several small performance problems that could build up during long missions.
  • Fixed several issues that prevented large multi-monitor setups from working properly. This one's for you, https://www.reddit.com/r/Warframe/comments/3xtqdi/took_me_about_a_year_to_have_warframe_run_on_5x1/
  • Fixed 21:9 support in native full-screen modes.
  • Fixed windows getting stuck over Warframe after returning from full-screen in DirectX 11.
  • Fixed volume not changing if you move the slider before testing.
  • Fixed Ivara’s Quiver getting stuck on a single arrow type if the player activated the ability using their ‘Use Selected Power’ hotkey while Navigator was active.
  • Fixed the Hyena Pack, Tyl Regor, Vay Hek and Infested Alad V not properly giving Death Marks to players.
  • Fixed the Ignis model not looking properly when the weapon is stolen from the Drahk Master and placed on the ground.
  • Fixed enemies being alerted by the Talon’s throwing animation.
  • Fixed an error allowing Valkyr to pull player out of the extraction area.
  • Fixed an issue where ranking up some melee weapons could cause all challenge progress to become reset.
  • Fixed an issue preventing players from seeing each other when zoning into a Relay.
  • Fixed trade icons in Maroo’s Bazaar showing as a white box.
  • Fixed an error preventing players from trading Syndicate weapons due to a non-existent XP lock.
  • Fixed NPCs taking cover behind hidden or locked rooms.
  • Fixed an error allowing players to clip through walls when in Archwing Missions.
  • Fixed Nova’s abilities being able to kill Alad V during his intro cinematic.
  • Fixed some contact-delay issues that would occur when some projectiles.
  • Fixed a performance issue caused by improper audio FX settings.
  • Fixed an error causing modular Corpus enemies to spawn in Infested Sortie Missions.
  • Fixed an issue with extreme game freezes for large friends list when trying to send gifts.

Exterminate Changes / Fixes

Please note these are some of the major in-progress fixes that are ready for deployment. We will continue to audit the issue with your constructive help and reports. Ultimately it is unlikely that mass-clump spawns will be restored, but we're working on making Exterminate Missions have a challenging pace.

  • Fixed an issue causing enemies to be teleported into terrain as players progressed mid-Mission.
  • Fixed some enemy spawn points causing enemies to appear into terrain or above the level floor.
  • Fixed NPCs taking cover behind inaccessible rooms or closed doors, becoming impossible to hit or aid.
  • Enemies lagging too far behind in a Mission when a Mission Objective Change to Exterminate will automatically be removed to eliminate mandatory backtracking.

Mise à jour 18.2.1

5 Janvier 2016

Changements:
  • The Onorix’s Handle has now been added to Archwing Mobile Defense Mission drop tables.

Changements Conclave

  • Increased the damage of most Secondary weapons in Conclave.
  • Made slight adjustments to overall Warframe Effective Hit Points in Conclave.
  • Reduced the effectiveness of Mirage’s passive in Conclave.
Fix:
  • Fixed Equinox’s Conclave Mobility not being properly normalized, and Equinox’s Movement Speed being adjusted by mistake.
  • Fixed players not receiving a Death Mark if their Sentinel or Kubrow is responsible for the death of a boss.
  • Fixed Mirage’s clones dealing damage from Bullet Jumps in Conclave.
  • Various crash fixes.

Mise à jour 18.2.0

05 Janvier 2016 Lien Forum - Renforts Tenno

Renforts Tenno
Additions:

Tenno Reinforcement

Le Sydon est arrivé! Une arme mortelle faite pour percer le cœur des ennemis, faite un maximum de dévastation avec se massif trident Grineer.

Ajoutez le Sydon dans votre Arsenal aujourd'hui en visitant le marché ou dans des salles de recherche de clan!

Changements:

Changement dans le tableau des Drop Prime

Frost Prime, Latron Prime and Reaper Prime sont retourné à leur place dans la voute prime, ancien tableau des Drop Prime restauré.

'Conclave Changes

  • The following Mods have been added to Teshin’s offerings for purchase at the Whirlwind Rank:
  • Armored Evade: +20% Damage Resistance while dodging, -20% Slide
  • Armored Acrobatics: +20% Damage Resistance during Bullet Jump, -0.1 Mobility
  • Reduced the requirements of most Conclave Daily Challenges.
  • Argon Crystals have been removed from the Conclave Weekly Mission completion rewards.
  • The Conclave Mod Enguard has been combined with the Anticipation Mod and renamed Armored Recovery.
  • Armored Recovery: 50% Damage Resistance while knocked down, -20% slide.
  • The Fast Deflection Mod has been removed from Conclave, and its effects have been applied to all Conclave players by default.
  • The Quick Charge Conclave Mod now has a trade-off of -20 Shield Capacity.
  • Health Orb respawn rate has been increased from 40 seconds to 120 in Conclave.
  • Nezha’s Warding Halo damage has been reduced in Conclave.
  • Damage resistance while airborne has been removed from the Tactical Retreat Mod.
  • The knockdown effect has been removed from Blind Justice’s Guiding Light combo in Conclave.
  • Effective Hit Points have been adjusted for all Warframes in Conclave.
  • The Mobility stat has been set to 1 for all Warframes in Conclave.
  • Temporarily removed chance to restore health/shield Mods from Conclave. These Mods will make a return with some adjustments before the end of the month.
  • Increased the damage of most Primary weapons in Conclave.

Sortie Changes

  • Enemy Elemental/Physical Damage and Enemy Elemental/Physical Resistance have been combined into a single Sortie when selected. Enemies will have both increased Elemental Damage plus Resistances or Physical increased Damage plus Resistance when this Sortie Modifier is applied.
  • The Energy Reduction Sortie Buff has been increased limit one-quarter of max Energy instead of one-half, in addition to a slower energy recharge rate.

Changes

  • Interception’s end-of-round timer has now been reduced to 15 seconds.
  • Interception’s end-of-round timer will not appear until there are 5 enemies left alive in the Mission.
  • Players will no longer be able to join a mid-mission Excavation Mission after 300 Cryotic has been obtained in Sorties or Alerts.
  • Djinn’s Fatal Attraction will now ignore security cameras.
  • The Intruder Mod will now work on Grineer hacking puzzles by slowing the hacking spinner.
  • Infested Excavation Alerts can now appear in the Star Chart.
  • Adjustments were made to Nezha’s Warding Halo FX to help combat some reported cases of motion sickness.
  • Improvements have been made help players rejoin a squad in Mission after a crash.
Fix:
  • Fixed a commonly occurring general crash related to Warframe’s audio.
  • Fixed the ‘dense fog’ FX on Sorties not properly applying to the Earth’s skybox.
  • Fixed the Refresh Rate option in Display resetting regardless of rate selected.
  • Fixed the Detect Vulnerability Sentinel Precept targeting invulnerable enemies.
  • Fixed Infested Excavation Alert Missions not properly spawning Power Cell carrying enemies.
  • Fixed some script crashes related to traps in the Orokin Void.
  • Fixed an error preventing players from using their weapons or abilities after using Ivara, Valkyr or Excalibur’s 4th Ability Power.
  • Fixed an error that would prevent Clients from being able to use their powers as Valkyr, Wukong, Ivara or Excalibur if meleeing while their 4th Ability Power was ending, or being deactivated due to a Nullifier bubble.
  • Fixed a Client-side memory leak caused by items left behind by the player during Missions.
  • Fixed the Strun Wraith being unable to equip the Strun Conclave Skin.
  • Fixed Void Interception Missions ending while Captain Vor or the Stalker is still alive.
  • Fixed Trinity’s Noggle missing her skirt.
  • Fixed Nezha’s Warding Halo causing Energy Orbs to display improper text when picked up in Conclave.
  • Fixed improper images that would appear on Landing Craft components.
  • Fixed modular Corpus enemies spawning in Infested Missions.
  • Fixed the J-3 Jordas Golem’s being vulnerable to attack from clients when perched in the third stage of the Jordas Verdict.
  • Fixed an error causing players to become stuck in a forced dense fog after playing a special dense fog Mission on Earth.
  • Fixed an error causing markers placed on Mods to display resource information instead.
  • Fixed Operators saying Archwing related VO at inappropriate locations.

Mise à jour 18.1.4

21 Décembre 2015

Additions:

New Tennogen customizations are now available through the Warframe Steam Workshop! Find out more about Warframe’s Tennogen Workshop here: https://steamcommunity.com/workshop/about/?appid=230410%0D


Changements:

Conclave

  • Reduced the health restored by Wukong’s Defy Ability in Conclave.
  • Reduced the effectiveness of Nezha’s Warding Halo in Conclave.
Fix:
  • Fixed some overlapping text on Interception Missions.
  • Fixed Sapping Osprey’s bombs not being hittable while rising/falling.
  • Fixed some weapon audio FX not properly playing when fired

Mise à jour 18.1.3

18 Décembre 2015

Changements:
  • Made slight adjustments to NPC audio FX on death.
  • NPCs no longer alert all teammates when fighting a player. Their proximity alert now has a limited range and will not go beyond closed doors.
  • Security lockdowns will no longer occur during extraction on Spy Mission nodes.
  • Nezha’s Warding Halo will now be more responsive to enemies entering its radius, damaging them immediately.
  • Nezha’s Blazing Chakram teleport now costs no energy.
  • Tweaked the visual FX on Wukong’s Defy ability.

Changements Conclave

  • Increased damage and ammo pool of Penta series in Conclave.
  • Increased damage and ammo pool of Tonkor in Conclave.
  • Decreased ammo pool of Miter in Conclave.
  • Adjusted the match countdown number’s positioning on the screen
Fix:
  • Fixed an error causing Loki to slowly decapitate in the Loki Deluxe Skin Bundle Diorama.
  • Fixed a crash that would occur with the Combustion Beam Mod’s explosion visual FX.
  • Fixed Nezha’s Divine Spear not properly impaling enemies with Auras that prevent status effects.
  • Fixed an error causing Nezha’s Divine Spears to spawn with improper collision, deflecting bullets.
  • Fixed an error preventing players from being able to rebind their Abilities.
  • Fixed Clients not properly seeing Grineer security drone lasers in Spy Missions.
  • Fixed Excavation alerts not indicating the amount of Cryotic required to complete the mission.
  • Fixed Wukong’s Iron Jab not properly knocking down enemies.
  • Fixed Ability Augments being unranked for Clients.
  • Fixed the minimap not always updating properly for downed players and extraction locations.
  • Fixed an error allowing players to purchase the seasonal Landing Craft decorations more than once.
  • Fixed Nezha’s sash visual FX remaining visible when aiming as a Client.
  • Fixed Nezha’s Warding Halo dealing no damage to enemies in Conclave.
  • Fixed Conclave weapon stats not properly displaying in the Arsenal.
  • Fixed some weapons not properly dealing damage as per new EHP changes in Conclave.
  • Fixed damage visual FX not properly appearing for Nezha’s Abilities in Conclave.
  • Fixed a large number of Corpus Capture Targets spawning in V Prime Rescue missions.
  • Fixed Clients seeing incorrect Operator spawn FX.

Mise à jour 18.1.2

16 Décembre 2015

Changements:
  • Fixed Nezha's Base Blueprint being Tradeable. This can be purchased in the Market for Credits and was not meant to be tradeable
Fix:
  • Fixed a case where Mastery Rank tests would stop working. Please note: We will reset daily Mastery Rank timer to address this shortly. Please stay tuned for script.

Mise à jour 18.1.1

16 Décembre 2015

Changements:
  • Suppression des Réacteurs et Catalyseurs Orokin des récompenses de Sortie.
Fix:
  • Fixed a crash when joining a mission in progress
  • Fixed Clients not seeing the proper energy color on Nezha’s Ring.

Mise à jour 18.1.0

16 Décembre 2015

Additions:

Nouvelle Warframe

Nezha - A petite and playful facade conceals this Warframe's immense power.

  • Fire Walker - Blaze a trail of flames, scorching enemies and cleansing allies.
  • Blazing Chakram - Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location.
  • Warding Halo - Create a protective ring of fire that also stuns and damage enemies who get too close.
  • Divine Spears - Impale nearby enemies on spears that erupt from the ground.

Please Note: Nezha parts obtained from Sorties are tradeable, and will be a permanent reward from Sorties in the future.

Nouvelle Arme

  • Shaku - With these blazing fast nunchaku, the enemy will never know what hit them.

New Customizations

  • Loki Knave Skin + Knave Helmet - A new guise for an old trickster.
  • Hulta Leg Guards - Loki Knave's looted armor. Only available in the Loki Deluxe Skin bundle.
  • Hulta Chest Guard - Loki Knave's looted armor. Only available in the Loki Deluxe Skin bundle.
  • Hulta Arm Guard - Loki Knave's looted armor. Only available in the Loki Deluxe Skin bundle.
  • Dual Kamas Nari & Vali Skin - Turn the Dual Kamas into a stylish sword and dagger combo with this skin. Only available in the Loki Deluxe Skin bundle.
  • Loki Knave Profile Icon - A profile icon depicting Loki Knave.
  • Scimitar Magus Skin - A unique skin for the Scimitar landing craft. Only available in the Loki Deluxe Skin bundle.
  • Loki Deluxe Skin Bundle - Strike from the shadows with this collection of ill-gotten garb.
  • Loxley Helmet - A uniquely-styled helmet for Ivara.
  • Foxglove Syandana - Envelope a Warframe in this silky nature inspired Syandana.
  • Bombyx Syandana - Envelope a Warframe in this silky nature inspired Syandana.
  • Samia Syandana - Envelope a Warframe in this silky nature inspired Syandana.
  • Moth Syandana Pack - Three colorful silken capes inspired by nature.

Holiday Customizations

New holiday customizations join returning festive décor to bring the holiday spirit straight to the warriors of the Lotus.

  • Little Helper Hat - A festive hat for your Kubrow.
  • Crimson Nose Pattern - A festive pattern for your Kubrow.
  • Nart-Deer Pattern - A festive pattern for your Kubrow.
  • Nistlebrush Pattern - A festive pattern for your Kubrow.
  • Sonicor Festive Skin - A festive skin for the Sonicor.
  • Ringers - Jingle all the way with this festive skin for any fist weapon.
  • Spearmint Scythe - celebrate the festive season by unleashing sweet minty death on all your favorite foes.
Changements:
  • Adjusted audio FX on the Grineer Toxin Injector.
  • Adjusted Landing Craft docking audio FX on Corpus Archwing Trench Run Tilesets.
  • Reduced the visual FX on Corrosive / Radiation proc’s green glow.
  • Adjusted the audio FX of Rhino’s Roar.
  • Made adjustments to the visual FX in Operator Transmissions.
  • Improved audio FX on Void Portals.
  • Made some terrain adjustments to the Orokin Moon tileset.
  • Made slight adjustments to the trials within the Orokin Moon tileset.
  • Reduced the number of large group spawns occurring in Exterminate Missions.
  • Reaper Prime has been given a PBR update!
  • Wukong’s Iron Jab will now increase the melee combo counter on hit.
  • Self-damage will no longer increase Rhino’s Iron Skin damage buffer.

Changements Sentient

  • Sentient enemies will now be granted immunity to physical damage types separately (i.e. Puncture, Slash, Impact).
  • Shadow Stalker will now be granted immunity to physical damage types separately (i.e. Puncture, Slash, Impact).
  • Sentients now have a unique visual FX for a short period after becoming immune to a damage type.
  • Made various visual / audio FX adjustments to Sentient enemies.
  • Adjusted the spawn points of Sentient Oculysts.

Changements Conclave

  • The following Warframes can no longer gain energy while certain Abilities are active:
    • Chroma - Vex Armor and Effigy
    • Ember - World on Fire
    • Excalibur - Exalted Blade
    • Ivara - Artemis Bow
    • Limbo - Rift Walk
    • Rhino - Iron Skin
    • Valkyr - Hysteria
    • Wukong - Defy and Primal Fury
    • Nova - Null Star
  • All Warframes now have Conclave specific Health, Shield and Armour values.
  • Warframe Conclave Mobility stats and Mods have been adjusted adjusted to match new Effective Hit Point values.
  • Primary and Secondary weapon damage has been adjusted to match new Conclave EHP values.
  • Warframe Ability damage has been adjusted to match new Conclave EHP values.
  • Elemental Mobility Mods no longer work with Mirage’s clones until she is at full Energy.
  • Automatic weapons and shotguns now have a 1.2x damage modifier for headshots in Conclave.
  • Burst and semi-automatic weapons now have a 1.5x damage modifier for headshots in Conclave.
  • Kill X with Primary/Secondary weapon Challenges have been removed from the Capture the Cephalon game type.
  • Despair, the Hikou series and the AkStiletto are now available for use in Conclave.

Changements Sortie Sortie Season 2 is now live! Keep an eye on the Sortie menu in the World State Window to observe changes made to the Sortie Reward Pool. We realize this is 2 days ahead of schedule, but we wanted to give everyone a chance to get Nezha starting today!

Fix:
  • Fixed environmental lasers hitting players that are inside of Limbo’s Rift.
  • Fixed an error causing the Capture target to die instantly when entering water in the Grineer Underwater Sealab tileset.
  • Fixed Clients not properly seeing visual FX created by Ivara’s Sleep Arrow.
  • Fixed Sentient immunity visual FX not showing a proper color change.
  • Fixed Ember’s World on Fire explosive impacts not properly displaying.
  • Fixed a piece of pipe players could get caught on in the Orokin Moon tileset.
  • Fixed Rank 3 Fusion Cores being represented in the UI of Sortie Rewards instead of Rank 5 Fusion Cores. This was a UI bug only.
  • Fixed the player’s Warframe blocking the Mod UI in a Relay when the Mod UI is accessed directly, instead of through the Arsenal.
  • Fixed Mesa Specters being able to use Peacemaker while moving, allowing them to indefinitely shoot everything.
  • Fixed Conclave Challenges not showing they are complete when they have been completed.
  • Fixed an error causing a black screen when players enter the Arsenal after using the Conclave Console.
  • Fixed Clients seeing duplicate visual FX trails from the Elytron’s exhaust.
  • Fixed innate punchthrough not functioning properly for the Drakgoon.
  • Fixed the Daily Reward not properly showing a ‘unlock’ animation.
  • Fixed the Arsenal not properly displaying a Warframe when previewing a selection.
  • Fixed enemies Banished by Limbo still being able to affect other non-Banished enemies with their auras. For example, Ancient Healer Auras still affected other Infested even if the Ancient Healer was Banished.
  • Fixed Atlas’ Rumblers repeating their spawn animation when being shot at while being created.
  • Fixed an error that would occur when notifying players that their gift has been received.
  • Fixed Ivara’s Agile idle animation using her Artemis Bow as a prop, causing other Warframes using the animation to look a bit unusual.
  • Fixed the HUD not showing up for Hosts when playing a Mission with a pre-assembled Squad.
  • Fixed overlapping text that would occur when a Spy Mission becomes an Exterminate.
  • Fixed an error in the Jordas Verdict Trial causing players using a Vaporizers to lose the ability to reload when used with no Antiserum.
  • Fixed objects on conveyor belts moving in the wrong direction on the Grineer Galleon tileset.
  • Fixed some Warframe skins not being properly viewable after previewing a Deluxe skin in the Market.
  • Fixed the Natah Quest not being flagged as completed even after the player receives their reward.
  • Fixed players being able to unintentionally create multiple trade windows while in vendor mode in Maroo’s Bazaar.
  • Fixed a rare error that would cause players to experience a menu that would freeze on screen after a respawn.
  • Fixed sword whip melee weapons having a slightly off center camera when viewed in the Arsenal.
  • Fixed an error caused by the in-game VOIP that would cause hangups when trying to test a microphone or when switching an audio device.
  • Fixed buffs in the player’s HUD being removed prematurely.
  • Fixed a loss of mobility players would experience when using the Pause Menu while kneeling in a Relay.
  • Fixed Conclave ‘Player Slain’ messages sometimes providing incorrect information.
  • Fixed Ivara’s Artemis Bow HUD appearing while Ivara is carrying the Operator in the Second Dream Quest.
  • Fixed enemy markers not appearing in Archwing Defense Missions, making it difficult to locate surviving enemies.
  • Fixed Steam’s Big Picture button not properly showing the correct icons.
  • Fixed various localization issues.

Mise à jour 18.0.8

11 Décembre 2015

Changements:

Changements Conclave

  • More ammo pickups have been added to the Orokin Hall of Memories Conclave map.
Fix:
  • Fixed a game freezing error caused by viewing a Profile.
  • Fixed Clients being able to access Focus Abilities in Relays or Dojos.
  • Fixed Atlas’ Rumblers not properly playing destruction audio FX when unsummoned early.
  • Fixed an error allowing players to keep their unlocked Warframe Abilities when losing a level due to losing experience via a Revive.
  • Fixed a slight delay that would occur when waiting for the dome to close after placing a Kubrow in Stasis.
  • Fixed Loki’s Decoy spawning as hostile to Loki, with the intent to kill its creator in Conclave.
  • Fixed Wukong’s Iron Jab not properly focusing on the direction of the Warframe, using the camera to aim instead. This fixes issue demonstrated in Prime Time last night.
  • Fixed trade emotes exclusive to Maroo’s Bazaar being equippable for use outside of Maroo’s Bazaar.
  • Fixed the MK1-Furax being purchasable with Platinum, this should be a Credit only itme.
  • Fixed players not being able to see new players entering the trading zone within Maroo’s Bazaar.
  • Fixed a visual bug causing players to see other players floating through the air in Maroo’s Bazaar.
  • Fixed ‘Glass’ in Grineer Spy Vaults on Uranus not being properly localized.
  • Fixed Mirage’s clones staying slumped down and inactive after using a Focus Ability during Hall of Mirrors.
  • Fixed Sentients not being properly localized in the Codex.
  • Fixed Syndicate Missions refreshing when new daily Sortie Missions appear.
  • Fixed various localization issues.

Mise à jour 18.0.7

11 Décembre 2015

Changements:
  • Increase the audio FX for the Daikyu’s full draw.
  • Tweaked some audio FX on the Unairu’s Focus Ability.
  • Sentients will no longer intensely focus on defense targets in Mobile Defense.
  • Sentient AoE attacks will no longer damage defense targets in Mobile Defense, with exception to explosion damage.
  • Sentient Oculysts will now retreat sooner in Mobile Defense Missions, and will not return if avoided entirely.
  • Slightly adjusted Ivara’s Artemis Bow’s fire and draw audio FX.
  • Adjusted various audio FX on Sentient attacks.
  • Adjusted NPC spawning to ensure that enemies no longer spawn in places where enemies had just recently died.
  • Slightly improved the procedural generation of Uranus Capture Missions.
  • Removed Spy-Vault Sortie popups as there is nothing actually in these vaults for Sortie missions.
  • Slightly adjusted the ‘electrocution’ audio FX.
  • Sorties will now rotate through all Mission types and Sortie modifiers before repeating any potential Missions.

Changements et Correction Conclave

  • Fixed Focus powers being useable in Conclave.
  • Fixed Wukong’s Conclave Mobility stat not reading correctly in the Arsenal.
  • Castanas now have a 10 second lifetime duration when used in Conclave matches.
  • Castanas will now wake up Rested targets in Conclave.
Fix:
  • Fixed various lighting issues visible on doors in the Law of Retribution Trial.
  • Fixed Conclave Affectors not persisting in a match after a Host Migration.
  • Fixed audio FX for charge weapons not working properly.
  • Fixed some particle FX on Ivara’s Navigator Ability.
  • Fixed visual flickering on the Pyra Syandana.
  • Fixed issues with environment art materials.
  • Fixed enemies spawning in the walls of the Grineer Underwater Sealab tileset’s elevator room.
  • Fixed some navigation icon issues that would occur in Uranus Capture Missions.
  • Fixed enemies not properly firing at players when taking control of a Grineer Rampart.
  • Fixed an error causing the game to freeze after selecting the Trinculo Mission node on Uranus.
  • Fixed spending a revive not properly reducing player XP.
  • Fixed players using a Steam Controller not being able to properly melee attack.
  • Fixed an error causing players to get stuck on the Focus tree menu after failing to commit their Focus.
  • Fixed an issue causing players to be unable to reset available Focus after unlocking a Focus node or purchasing Focus capacity.
  • Fixed Vazarin, Zenurik, Naramon, and Unairu Focus Abilities having 6 ranks instead of four.
  • Fixed some rendering issues with Operator hair during Focus Ability use.
  • Fixed players no longer having audio FX from their Warframe Abilities after using a Focus Ability.
  • Fixed the Cerata not being purchasable by Platinum in the Market.
  • Fixed the Stalker appearing in the Shadow Stalker’s Codex Diorama entry.
  • Fixed an error caused by activating a Focus Ability during a Void Portal collapse resulting in the player becoming stuck on the wrong side of the portal, making the Mission impossible to complete.
  • Fixed various localization issues.

Mise à jour 18.0.6.1

10 Décembre 2015

Fix:
  • Fixed trading being completely non-functional.
  • Fixed attempting to unequip a weapon freezing the game.
  • Fixed subtitles not appearing in Syndicate or Sortie transmissions.
  • Partially fixed an unintended weapon appearing in a certain Clan research. It won't be accessible by any means until its intended release (soon TM). This fix is server-side, so you may still see evidence of its existence, you just won't be able to do anything with this.

Mise à jour 18.0.6

10 Décembre 2015

Changements:
  • Misa Prime Syandana metal color tints can now be customized.
  • Melee charge attacks now have a more unique audio FX on charge up,hit and swing.
  • Some collision adjustments have been made to the terrain around the Cunning Orokin Moon puzzle.
  • Removed some lens flare FX from various Warframe Abilities that were taking up too much space on screen.
  • Greater Lens Blueprints will no longer appear in the Market for players who have not completed The Second Dream Quest.
  • The Mantis and Scimitar Blueprints have been removed from ultra-rare loot crates.
  • Slightly adjusted the size of trade icons in Maroo’s Bazaar.
  • Adjusted the textures and visual FX on elements of the Orbiter Compartment in the Landing Craft.
  • Increased the size of the Void Key in Orokin Void Sabotage.
  • Limited the length of messages you can include with gifting to 256 characters.

Changements Conclave

  • Changed the weekly Basic Conclave Mission completion requirement from 12 Easy Challenges to 9. Please note that the new amount will not be active until the weekly reset.

Changements Sortie

  • Reduced the size of Nullifier bubbles on Hijack Sortie Missions.
  • Doubled the number of enemies spawned in Sortie Exterminate Missions.
  • Enemies in Sabotage and Exterminate Sortie Missions will start the Mission in alert.
  • Sabotage and Exterminate Missions will no longer appear as the final Sortie Mission.
Fix:
  • Fixed Razer Comms not providing a proper message window explaining the reason behind a crash. Please note there are deeper issues with how Razer software and the Warframe client that we are continuing to work on a fix for.
  • Fixed a crash that would occur during the end cinematic phase of The Jordas Verdict.
  • Fixed hitches and incredibly low framerates that could occur for hosts when players 'Join Session'.
  • Fixed customization previews in the arsenal not properly updating when switching between different options.
  • Fixed some letters and symbols not appearing properly in text.
  • Fixed an issue that would place the camera in a bad perspective when a player opens the pause menu.
  • Fixed an error with Saryn’s Spores making the Spores difficult to hit for Clients when attached on certain enemies.
  • Fixed some Focus visual FX displaying when entering underwater Archwing.
  • Fixed an error that would occur in distributing login rewards.
  • Fixed toggled Warframe Abilities not properly being toggled off when switching from Warframe to Archwing.
  • Fixed Ivara’s Cloak Arrow causing permanent invisibility when used on Chroma’s Effigy.
  • Fixed a hole in the terrain visible on Earth’s forest tileset.
  • Fixed Frost Prime’s arm textures using the incorrect color tinting.
  • Fixed subtitles not appearing for various inbox transmissions.
  • Fixed players being able to purchase Landing Craft blueprints multiple times.
  • Fixed an error caused by players switching to the Talons, causing an incorrect visual FX showing the weapons as appearing from out of screen.
  • Fixed the Redeemer’s shotgun visual FX not using customized energy colors.
  • Fixed an unreachable rare Syndicate Medallion spawn location on the Infested Corpus ship tileset.
  • Fixed the World State Window showing the Sortie Missions remaining as 0 even if the player had not completed any Missions.
  • Fixed an auto-vsync issue occurring on Directx 11.
  • Fixed the Operator sometimes showing as holstering a Warframe’s weapon when activated in combat.
  • Fixed some visual FX lingering after defeating the Eye puzzle on the Orokin Moon tileset.
  • Fixed an inconsistent visual FX from the explosion created by Nyx’s Absorb.
  • Fixed a Mission error allowing players to use an alternative Mission type’s exit in Archwing Defense Missions.
  • Fixed an error causing Weekly Conclave Challenges to fail to complete for a player that has met the requirements.
  • Fixed all Greater Focus Lenses missing from the Market for Platinum. Also fixed some missing descriptions and icons for Focus Lens in the Market.
  • Fixed the Daikyu unintentionally breaking Ivara’s Prowl.
  • Fixed an error causing login reward animations to repeat when accepted with a controller / gamepad.
  • Fixed some armor clipping issues for Warframes using Noble or Agile stances.
  • Fixed Vazarin’s Mending Tides and Polluted Waters displaying too many decimal places on the initial rank up.
  • Fixed Naramon’s Shadow Step invisibility not activating for Clients.
  • Fixed some issues preventing Clients from using their Focus Ability based on the correct Cooldown cycles as intended.
  • Fixed various localization issues.
  • Fixed overlapping text that would appear in Teshin’s Conclave Menu once a player reaches Typhoon rank.
  • Fixed Teshin’s offering from Hurricane to Typhoon displaying a Forma icon instead of a Ducat icon.
  • Fixed the Focus tree icon appearing on ‘Credits Gained’ in the Second Dream reward screen.
  • Fixed incorrect visuals on the Inventory screen when selecting an item to sell.
  • Fixed a game freezing error caused by purchasing an extra Inventory slot followed by switching Inventory tabs.
  • Fixed a potential issue where players could be left behind an elevator during the Second Dream Quest.
  • Fixed the J-3 Jordas Golem’s exhaust flame FX not displaying for Clients in the Mission.
  • Fixed Purge Timers on Spy missions on Uranus not properly counting down after the player has been revealed.
  • Fixed some inconsistent font that would appear when previewing items in the Arsenal’s Loadout.
  • Fixed the ‘Mute Operator’ option in the Audio settings only being able to be toggled once.
  • Fixed Impact damage procs causing enemies to enter the ‘stagger’ animation, no matter what they’re doing.
  • Fixed an error causing an infinite number of Moas to spawn if a Moa is slain immediately after being released from Corpus security cabinet.
  • Fixed an error causing Warframe’s heads to twitch when switching to a weapon that is holstered on their back.
  • Fixed some overlapping text in the Naramon Focus tree.
  • Fixed the Lacera missing some weapon animations for Charge Attacks.
  • Fixed the Lacera displaying a whip dangle in each hand.
  • Fixed improper player customizations appearing on Chroma’s Effigy when Chroma uses their Focus while Effigy is active.
  • Fixed players being able to interact with Simaris’ Research Menu while viewing Imprints.

Mise à jour 18.0.5

9 Décembre 2015

Changements:
  • Sentient Stalker now drops War and Broken War blueprints.
  • Sortie rewards are now listed alphabetically in the World State Window.
Fix:
  • Fixed Razer Comms conflict detection occurring prematurely in the launcher and preventing updates.
  • Fixed some cases of Focus being lost on Host Migration during a Mission.
  • Fixed Naramon Shadow Step trigger for any critical hit (was only intended for melee crits).
  • Fixed Vazarin's Retaliation and Commanding Words sharing the same icon in the Focus tree.
  • Fixed Login rewards rewarding blueprints for items already owned by the player.
  • Fixed the Stalker showing up in the Shadow Stalker’s Codex entry.
  • Fixed two Shadow Stalkers appearing in the Codex under the Shadow Stalker’s Codex entry.
  • Fixed Focus Lens and Greater Focus Lens descriptions reference ‘ways’ instead of ‘paths’ in terms of the Focus followed.
  • Fixed Focus Lens on weapons being lost after a host migration.
  • Fixed an incorrect description in the second Mission of a potential Sortie.
  • Fixed an incorrect description in the Tempered Bound Conclave Mod that read +0.2 Mobility instead of +0.1 Mobility.
  • Fixed Oberon's Renewal Ability not properly causing Bleedout rate reduction on players.
  • Fixed Frost Prime’s gold trimmings not properly becoming tinted via player customization.
  • Fixed color pigments not properly dropping from the Shadow Stalker.
  • Fixed an error causing the first Mission in the Second Dream Quest to not properly extract the player on Mission failure.
  • Fixed an error causing players to become stuck on the Mod menu in Relays.
  • Fixed an issue causing the Ability menu to not close if rebound to LB on a controller.

Mise à jour 18.0.4.1

8 Décembre 2015

Changements:
  • Ordis’ redundant Transmissions have now been removed for players that have discovered where to sit in their Landing Craft.
Fix:
  • Fixed a severely common crash that would occur when a Host using the Focus System is joined by a Client that does not have the Focus System.
  • Fixed an error that would occur when purchasing a Kubrow Gene Masking Kit.
  • Fixed players being unable to activate buttons required to open the J-3 Jordas Golem’s head during the Jordas Verdict Trial.
  • Fixed Hunhow’s essence in War not having a proper lighting FX in the Second Dream cinematic.

Mise à jour 18.0.4

8 Décembre 2015

Changements:
  • Removed Navigation and Conclave options from Maroo’s Bazaar.
  • Enemies slain within 5 seconds of spawning will no longer count towards stealth kills.
  • Various Operator customization options have been expanded.
  • Made slight adjustments to the Stalker and Hunhow’s VO FX in the Second Dream.
  • Updated various audio FX that occur during the Second Dream’s cinematics.
  • Players can now use controllers / game pads to navigate the Focus System’s menu.
  • Focus Upgrades will now better display their stat improvements, including duration and range.

Changements Sortie

  • 20 Wave Defense Sorties have now been reduced to 15 Waves.
  • Excavation Sorties now require 1200 Cryotic instead of 1500.
  • Enemies will now prioritize killing the Rescue target in Rescue Missions.
  • Sortie Missions will now display a countdown indicating the number of resources required to complete the mission in Defense and Excavation game modes.

Changements Conclave

  • Reduced the effectiveness of Rhino’s Iron Skin in PvP.
  • Reduced the damage of the Snipetron series in PvP.
  • Energy no longer drops on kills, and players will now retain the energy they had prior to death when respawning.
  • Silence weapon Mods have been removed from Conclave End of Mission drop tables.
  • Increased buff/debuff values of health/shields for the Rising Skill, Adept Surge, Calculated Spring and Tempered Bound Conclave Mods.
  • Stagger effects have been removed from offhand Melee attacks in PvP.
Fix:
  • Fixed our most common crash that would occur when booting up Warframe through Steam with Razer Comms overlay active.
  • Fixed Archwing information displaying in the Warframe’s Equipment category in the Profile stats page.
  • Fixed the Agile Aim Conclave Mod showing 2% as its buff value instead of 20%.
  • Fixed the Gineer Shipyards extraction cinematic displaying default Liset visuals instead of showing the player’s Landing Craft customization.
  • Fixed Oxium Ospreys constantly ragdolling, instead of possibly exploding on occasion.
  • Fixed War’s channeling FX trail originating from an improper location on the blade.
  • Fixed an incorrect texture appearing on rocks in the Grineer Settlement tileset.
  • Fixed a duplicate Follow Through Mod appearing in Teshins Conclave Offerings.
  • Fixed Ivara’s ziplines not always being flush with the walls they end on.
  • Fixed a crash that would occur when a zipline is destroyed while players are on it.
  • Fixed Saryn’s Molt displaying as in a t-pose for other players if created away from their view.
  • Fixed several Animation Sets missing their icons in the Arsenal.
  • Fixed improper visual FX playing over Sentinels and Kubrows when hit by Radiation while playing Missions in the second half of The Second Dream.
  • Fixed some areas of Maroo’s Bazaar that would not properly allow players to trade.
  • Fixed Rescue targets constantly running to cover instead of following players to Extraction.
  • Fixed some clipping issues on character models in the Second Dream Codex diorama.
  • Fixed Host Migration not properly resetting teams before Conclave Missions.
  • Fixed End of Mission ‘team has won’ messages not always properly displaying.
  • Fixed players being unable to install the Landing Craft segment.
  • Fixed Equinox’s Mend & Maim visual FX not properly displaying if the player is stealthed while the Ability is active.
  • Fixed Arsenal and Mod screens not appearing properly in Maroo’s Bazaar.
  • Fixed the Coaction Drift Mod not properly increasing Aura strength or effectiveness.
  • Fixed repetitive Transmissions that would occur during the first Mission in The Jordas Verdict.
  • Fixed players getting stuck on the Mod Fusion screen when zooming into a Mod.
  • Fixed the Power Drift Mod not properly increasing knockdown recovery.
  • Fixed automatic weapons automatically ceasing to fire when jumping directly up.
  • Fixed some login rewards missing from the Login 2.0 reward system.
  • Fixed Transmissions in the Jordas Verdict playing on the player’s loading screen instead of during the Mission start.
  • Fixed an error preventing players for receiving their inbox reward for completing the Natah Quest. Accounts that did not properly receive their reward have been reimbursed with this hotfix.
  • Fixed an error that would occur in Maroo’s Bazaar that would prevent players from being able to Trade after opening their Trade menu.
  • Fixed bonus experience given on the End of Mission screen displaying as ‘#ERROR!’
  • Fixed the End of Mission screen sometimes improperly displaying an unranked Excalibur icon.
  • Fixed some of Ivara’s Ability FX playing too loudly.
  • Fixed players not being properly vented from the ‘button tunnel’ in the first stage of the Jordas Verdict Trial.
  • Fixed some icons in the Market not properly having the correct aspect ratio.
  • Fixed excessive spot loading that would occur as a result of pre-Mission Trial dioramas.
  • Fixed the final Sortie Mission becoming available for play after the first Mission was completed.
  • Fixed an issue causing Hydroid’s Pilfering Swarm Mod to prevent Defense or Excavation Waves from ending.
  • Fixed the Lotus’ VO at the End of Mission screen not properly playing.
  • Fixed Mirage’s Prism not properly blinding Clients in Conclave.
  • Fixed Chroma’s Effigy not correctly targeting enemy players correctly in Conclave’s Annihilation game mode.
  • Fixed players getting damaged by illusions summoned by Mirage’s Hall of Mirrors in Conclave.
  • Fixed an incorrect description in the Deft Tempo Conclave Mod.
  • Fixed several upgrades in the Focus system that were not scaling up in effectiveness as they should.
  • Fixed the Unairu Focus displaying incorrect Focus gained at the End of Missions screen.
  • Fixed an error that could occur during Operator customization.
  • Fixed an error that would cause the Host’s default language to appear for clients on the Orokin Moon tileset.
  • Fixed fire/ice damage related Lotus Transmissions playing on the Orokin Moon tileset.
  • Fixed Transmissions displaying the name of the Operator, instead of the appropriate NPC.
  • Fixed enemies not spawning with the correct level in the last Mission of The Second Dream Quest.
  • Fixed Madurai and Unairu beam attacks being blocked by pickups and Sentinels.
  • Fixed Focus Abilities not having a proper keybind on the Steam Controller.
  • Fixed the Zenurik’s energy bubble visual FX not being visible to Clients.
  • Fixed the Unairu`s Focus Ability displaying a `flamethrower`type effect, where there should be none.
  • Fixed the Unairu’s Medusa Touch description not clearly stating that enemy melee attacks will cause them to become petrified.
  • Fixed the Lasting Judgement option text in the Unairu Focus tree appearing off screen when highlighted.
  • Fixed various localization issues.

Mise à jour 18.0.3

6 Décembre 2015

Changements:
  • Made Excavation Sorties require more than one dig-site (just like alerts).
Fix:
  • Fixed icons being corrupted after closing the Steam Overlay.
  • Fixed crafting requirement for War.
  • Fixed Focus being cleared after you were revived.
  • Fixed some crashes related to zip-lines.
  • Fixed some hitches when people join your session.
  • Fixed hangs related to AI tactical-pathing.
  • Fixed issues with login-rewards showing up multiple times in the same day.
  • Fixed potential network-abuse and in-game stuttering after customizing your operator
  • Fixed icon tag in the description for Saryn's Spores in the abilities page.

Mise à jour 18.0.2

4 Décembre 2015

Additions:

Missed Update 18 Feature :

  • Loadouts can now be completely customized and changed in relays by using the 'ESC' key to access your entire Arsenal and more!

Nouveaux Ajouts

  • Players can now rewatch the Stalker Intro Cinematic from The Second Dream Quest via the ‘Rewatch’ button available in the Quest’s Codex.
  • Added a potentially permanent but experimental cap to Daily Focus Points earned, currently it is at 75,000 each day. We will monitor this over the weekend! (Note: End of Missions stats will not reflect the Focus Cap). Addendum: 'potentially permanent' also means potentially not, we're just trying to figure out the best way to have meaningful earns and pacing.


Conclave Changes / Fixes

  • Low Current Leap (Warframe) - +0.1 Mobility, -50% Energy Max mod added to Conclave Syndicate favours list
  • Fixed a bug with Mobility buff/debuff mods applying half the intended effects.
  • Fixed the Mortal Conduct Mod decreasing Channeling Efficiency at low health, instead of Increasing it.
  • Fixed the Tactical Retreat Mod not decreasing damage while airborne at low health.
Changements:
  • Several visual improvements have been made to War.
  • Visual improvements have been made to the Stalker’s armor.
  • Adjusted the frequency of the Stalker’s whisper VO on his appearance.
  • Adjusted various audio FX.
  • Players will now see a message indicating when an Ability is on cooldown or when a Ability is in use.
  • Targets affected by Ivara’s Slumber Arrow will now wake up early if their health drops below 50% (just like Equinox's Rest).
  • Players will now be prompted to visit the Codex when trying to start a Quest with a cinematic from the World State Window.
Fix:
  • Fixed an issue with the energy drain of Ivara's Navigator increasing dramatically on any cast beyond the first.
  • Fixed some loading hitches during the Second Dream Quest.
  • Fixed some visual issues related to menu options available after the Second Dream Quest.
  • Fixed holding down the melee button during a slide attack triggering another slide attack.
  • Fixed various audio FX issues related to the Landing Craft.
  • Fixed various issues related to the Second Dream Quest (no spoilers).
  • Fixed Eximus Stronghold Sorties not properly spawning Eximus enemies.
  • Fixed a script error that would occur when clicking ‘Tutorial’ in the Ducat Kiosk at Maroo’s Bazaar. We've since removed any functionality these kiosks have save for Baro count-down.
  • Fixed an error causing Corpus Outpost Excavation Mission to not properly functioning in Alerts.
  • Fixed underwater extraction not properly showing new Landing Craft skin customizations.
  • Fixed reward icons not properly appearing on the first login.
  • Fixed Corrupted Dragon Keys not being craftable in the Foundry.
  • Fixed several Earth Mission Nodes not being shown as ‘completed’ after completing them.
  • Fixed the ‘View Cinematic’ button not functioning in the Codex for Quests that have been completed or are past the first Mission.
  • Fixed underwater extraction cinematics not playing the correct audio FX.
  • Fixed Archwing Exterminate Missions spawning only one or two enemies.
  • Fixed players not properly receiving boosters as a Login Reward.
  • Fixed an error that would occur after the Itzal’s drones would die.
  • Fixed experience earned in Archwing becoming shared with the Warframe equipped, and not just the Archwing and Archwing weapons.
  • Fixed a crash that would occur when opening the Foundry.
  • Fixed a crash that would occur when switching between the Twin Basolk and Archwing loadouts.
  • Fixed the ‘Mobility’ stat in the Arsenal not properly displaying information.
  • Fixed players being forced under terrain when standing underneath the falling lighting fixture on the Orokin Moon tileset.
  • Fixed various localization issues.

Hotfix 18.0.1

December 3rd, 2015 Lien Forum

Fix:
  • Fixed various issues with The Second Dream Quest (no spoilers).
  • Fixed a hitch that would occur on the last mission of The Second Dream.
  • Fixed incorrect descriptions and images for the Scimitar Bundle in the Market.
  • Fixed an issue with Trinity's Skirt disappearing when equipping the Immortal Skin.
  • Fixed holding melee during a slide attack starting another slide attack.
  • Fixed an issue with sorting Warframe parts in the 'Misc' section of the Foundry.
  • Fixed an issue with certain SEA regions being unable to download the Update.

Mise à jour 18.0

December 3rd, 2015 Lien Forum - The Second Dream

The Second Dream
New Quest: The Second Dream

The Second Dream is available to all players who have completed the Quest: Natah.

New Tileset: Orokin Moon

What we know of the Moon is a mystery, and entering its halls requires the completion of The Second Dream Quest.

Master the Seven Principles on the Orokin Moon

The Halls of Ascension are tightly wound into the fabric of known Orokin civilization. Uncover secrets along your path across the moon. Challenge yourself in seven unique rooms across seven principles for new unique Mod rewards. The measure by which the Orokin were judged will now put you to the test.

New System: ?????

Fichier:U18HintScript.png

Complete 'the Second Dream' to unlock a new System!

New Warframe: Ivara

With her quiver of tactical arrows, this huntress prowls unseen and strikes without warning.

Ivara’s Abilities are as follows:

  • Quiver - Cycle through and shoot one of four tactical arrows:
    • Cloak Arrow: Creates a defensive bubble that cloaks allies and shields them from attacks.
    • Dashwire Arrow: Fires a zipline.
    • Slumber Arrow: Induces a temporary slumber in target.
    • Noise Arrow: Creates a noise at the point of impact to attract enemies.
  • Navigator - Assume control of a projectile and guide it to its targets.
  • Prowl - Become invisible, steal loot from unsuspecting enemies then go on the offensive with increased headshot damage.
  • Artemis Bow - Summon a mighty bow and unleash a volley of devastating arrows.

Obtain Ivara today through the Market or through Easy, Medium and Hard Spy missions!

New Weapons and Stances
  • War: The Stalker’s sword as bestowed on him by the Sentient Hunhow.
  • Rubico: Scope out the enemy with this long-range revolver style rifle.
  • Talons: The claws of these tactical bombs dig into the target and detonate on command.
  • Lacera: In the practiced hands of a master this blade and whip weapon becomes exceedingly devastating.
  • An additional weapon may be hidden within The Second Dream.
  • New Single-Sword Stance: Vengeful Revenant! Hate... Dread... Despair…!
New Enemies

Sentient forces have appeared, but more are obscured from our sensors. Players can discover more about these ancient enemies in the Second Dream Quest.

Login Reward System Update
  • The Login Reward System has been given a total overhaul, and will now give players increasingly valuable rewards with each daily login.
  • Logins are tracked cumulatively, and players will not be penalized for missing any number of logins.
  • Players with a higher Mastery Rank will have increased chance to receive rare (or more valuable) rewards.
  • Each level of Mastery Rank will provide a 5% increase to obtaining improved rewards.
  • Login Rewards are randomly generated.
  • The following unique weapon has been added to the Login Reward System:
    • Azima: This unconventional machine pistol packs a deadly surprise. (Note: This weapon is a day 100 Login Reward Exclusive)
Sniper Rifle Revisions

The following changes have been made to all Sniper Rifles:

  • Sniper Rifles now have a variable zoom that can be adjusted in two ways:
    • Firstly, your right mouse button is a 'held' aim.
    • Secondly, your middle-mouse button (alt-fire) adjusts zoom levels.
  • Each level of zoom will provide a stat bonus that is applied to each shot. These bonuses are specific to each Sniper Rifle and will be indicated in the scope.
  • Successive kills with a Sniper Rifle will apply toward a combo counter, which will apply a damage bonus for each successive kills.
  • The Sniper Rifle’s combo counter will reset after a delay or when the player misses their next shot.
  • Sniper Rifle scopes have received a visual overhaul.
Sortie Missions

Sortie Missions are now available for all Tenno Mastery Rank 4 or higher!

  • Sortie Missions are difficult endgame Missions for experienced Tenno that can be completed alone or with a group.
  • Each Sortie Mission will have its own unique requirements or enemy modifiers, favoring Tenno that have a versatile arsenal.
  • Players can access Sortie Missions through the Sortie Icon through the upper right hand corner of the World State Window in Navigation.
  • Sortie Missions will change daily, and players must complete all three connected Missions to receive a reward from that Season’s pool.
  • Each Sortie Season will last for a period of 15 days before cycling in a new Season with an updated loot table.
  • Players can review the rewards for the current Season in the World State Window.
  • Please note: Sorties must be played in order and all three missions must be completed to receive a reward!
Reminder: Soft Launch: 2 Factor Authentication

As an additional security measure for our players 2 Factor Authentication has been integrated into Warframe. This feature is currently optional, but we encourage players to opt-in and give their account an extra bit of protection against malicious attempts at account access.

Accounts can opt-in at http://www.warframe.com/user shortly after this Update is live. Be sure to check your spam folder for any confirmation emails. If you still aren't receiving emails, add no-reply@warframe.com to your whitelist and allowed contacts.

New Game Mode and Reward Changes:
  • Infested Excavation - this popular game mode can now be played against Infested enemies and can be found on the following nodes:
  • Many Survival and Excavation missions have been rebalanced so that the mission rewards match the difficulty of the mission, the enemies spawned are appropriately challenging, and the enemy level scaling is consistent. This includes tuning such as reducing caps of Sapping Osprey, and ensuring similar leveled nodes have a similarly difficult mix of enemies.
  • Malva, Wahiba, Elara, and Piscinas went from 'Easy' rewards to 'Medium'.
  • Cameria, Cassini, and Selkie went from 'Hard' rewards to 'Medium'.
  • Lillith, Wendell, and Zeugma went from 'Medium' rewards to 'Hard'.
  • Tuned Energy Cell Carrier spawn-rates to be similar for all Excavation missions.
  • Adjusted rewards for Excavation and Survival missions to replace over-popular Mods with credit bundles.
  • Dark Sector Survival and Dark Sector Excavation missions reward tables have been updated to better match regular missions, including the addition of Void Sabotage Keys to Rotation B and Fusion Core bundles.
  • T4 Keys have been added to reward tables for the following missions:
  • There is now a 30-Second window in Interception missions once you've intercepted the message to kill all enemies and collect loot. Once this 30 seconds up, you'll be prompted by the Reward screen. This should prevent progression stoppers in Rounds where the game thinks there are enemies left.
New Cosmetics
  • Salix Syandana: Ivara’s cocoon-like Syandana.
  • Pakal Syandana: Formed from the bones of Sentient fighters and given to the Stalker by Hunhow.
  • Pakal Stalker Armor: Formed from the bones of Sentient fighters and given to the Stalker by Hunhow.
  • Pakal Kubrow Armor: Pakal style armor, fashioned for a Kubrow.
  • Scorn Lacera Skin: The Stalker’s custom Lacera.
  • Sotz Scimitar Skin: Cast the Stalker’s caustic shadow across the Scimitar with this skin.
Revive 2.0
  • Players now have 4 Revives available per Mission. Returning to your Landing Craft will refresh all Revives between missions.
  • Players can no longer purchase Revives in the Arsenal.
  • Revives used in Missions will have a small cost (approximately 10%) of experience for each Revive used. This is currently disabled, but will be activated in a future Update.
Additions:
  • New Landing Craft: Scimitar
    • Scimitar: This blade-like landing craft is armed with Barrage Air Support. Find the Scimitar in the Market today!
  • Simulacrum Arsenal: Players can now adjust their Warframe loadouts while in the Simulacrum for more efficient testing.
  • The Simulacrum has been given a visual overhaul!
  • Maroo’s Bazaar: Found on Earth, Maroo’s Bazaar is a place where players can go to trade or advertise their goods.
  • Players can set themselves available for a trade openly by selecting the ‘Trade’ option above the Emote wheel when in the Relay’s Concourse. Selecting this option again will make you no longer available for trade.
  • Players can initiate a trade by focusing on the player they wish to trade with, and then selecting the ‘Trade’ option above their Emote wheel.
  • One player must make themselves available to trade in order to initiate a trade.
  • Normal trade limitations are still in place for Trades done through Maroo’s Bazaar.
  • Clan Warlords can now downsize the tier of their Clans. Do this by visiting your Dojo!
  • Trinity’s skirt has been given its own physics!
  • Lotus VO has been added to inform players when a fellow Tenno is downed and in need of Reviving!
  • Foundry Rush costs will now offer a scaled Rush Platinum price once an item reaches 50% craft completion.
Rhino Changes:

The following changes have been made to Rhino, and are available for all players immediately:

  • Rhino has been given a passive: Heavy Impact!
  • Rhino Charge has received the following changes:
    • Rhino Charge can now gore enemies caught in his path!
    • Rhino Charge now has a re-cast combo counter (mechanically identical to Valkyr's Ripline and Atlas' Landslide).
    • Duration mods no longer affect Rhino's Charge.
    • Range mods will now affect Rhino Charge's distance.
    • Rhino Charge’s distance is now based on his Ability combo counter.
    • Rhino Charge will now result in a Blast proc on targets if Iron Skin is active while Charging.
    • Rhino Charge will deal double damage against targets affected by Rhino Stomp.
  • Iron Skin has received the following changes:
    • Iron Skin has damage absorb period at beginning and is affected by armour, like Snow Globe and Tectonics.
  • Rhino Stomp has received the following changes:
    • Fixed 'double getup' when enemies affected by Rhino Stomp get ragdolled.
    • Rhino Stomp is recastable now and picks up new enemies in range.
Conclave Changes
  • Vauban, Mirage, Nekros, and Limbo are now available for use in Conclave.
  • Added a new Rank in the Conclave Syndicate: Typhoon.
  • Mag, Volt and Excalibur are now purchasable through Teshin’s Conclave Offerings at the Typhoon rank.
  • Brakk, Bronco series, Detron series, Castanas Series and Pyrana are now available for use in Conclave.
  • The Orokin Hall of Memories Conclave map has been added to Capture the Cephalon.
  • The Capture the Cephalon map Derelict Halls has been revamped, reducing its size.
  • Weekly Missions have been added to Conclave, and completing them all will reward Conclave Standing, Credits, rare Resources and melee stance Mods.
  • Game mode Affector duration has been reduced to 10 minutes.
  • Matches completed with an active Affector award 2x Standing and End of Mission rewards.
  • Conclave Sigils are no longer required to gain Standing in Conclave, and Conclave Sigils can now be equipped in PvE Missions for purely cosmetic effect. Sigil Standing bonuses are now based on Conclave Rank.
  • Additional Conclave Loadout Slots can be purchased at Typhoon rank, up to a maximum of 10.
  • The following Conclave Weapon Skins have been added to Teshin’s Conclave Offerings at the Typhoon Standing:
    • Sybaris Conclave Skin
    • Strun Conclave Skin
    • Daikyu Conclave Skin
    • Furax Conclave Skin
    • Kronen Conclave Skin
    • Lato Conclave Skin
    • Lex Conclave Skin
  • The following Mods have been (re)added to Teshin’s Conclave Offerings:
  • Relentless Assault - With melee equipped and On Kill, +20% attack speed for 10 seconds (can stack with Martial Fury).
  • Follow Through - On Kill, gain +1 Energy for 8 seconds.
  • Sword Alone - With melee equipped, +0.1 Mobility.
  • Mortal Conduct (melee) - At Low Health, +60% Channeling Efficiency for 8 seconds.
  • Tactical Retreat (Warframe) - At Low Health, +0.1 Mobility and +20% damage resistance while airborne for 4 seconds (cannot be slotted with Final Act).
  • Final Act (Warframe) - At Low Health, +20% Ability Efficiency and +50% Ability Range for 4 seconds (cannot be slotted with Tactical Retreat).
  • Heavy Warhead (pistol) - 100% Explosion Radius, -50% Flight Speed.
  • Soaring Strike (bows) - 50% Fire rate while airborne.
  • ‘E-spam’ combos do half damage.
  • The attack before the ‘pause’ in a ‘pause’ combo does a stagger or knockdown.
  • The attack after the ‘pause’ in a ‘pause’ combo does 2x damage.
  • All other melee combos do 1x damage.
  • Melee slide attacks stagger or knockdown with melee equipped.
  • Charge Attacks do 1.5x damage.
  • Cephalons will return to base 90 seconds after being removed.
  • Return Timer is reset when killing an enemy while holding the Cephalon.
  • On Capture, both Cephalons are removed from play and returned after 5 seconds.
  • The following Mods have been added to drop tables for all Conclave game modes:
  • Melee weapon Stances now follow these general rules in Conclave:
  • The following changes have been made to Capture the Cephalon:
  • Increased the duration of Ash’s Smokescreen in PvP.
  • Increased the range of Ash’s Teleport in PvP.
  • Casting Ash’s Teleport will now cause players to drop the Cephalon.
  • Increased the damage of Excalibur’s Slash Dash in PvP.
  • Increased the damage of Volt’s Shock in PvP.
  • Increased the damage of Banshee’s Sonic Boom in PvP.
  • Increased the damage of Nyx’s Psychic Bolts in PvP.
  • Increased the damage of Nova’s Nullstar in PvP.
  • Increased damage of Valkyr's Ripline in PvP.
  • Increased damage of Valkyr's Hysteria in PvP.
  • Targets affected by Equinox’s Rest will be immune to damage for 1 second on Wake, there is no immunity if Rest expires naturally.
  • Increased damage and speed bonus of Equinox's Metamorphosis Day Form in PvP.
  • Increased radius of Equinox's Pacify & Provoke aura in PvP.
  • Removed the Radial Scream from Chroma's Effigy and reduced its channeling cost in PvP.
  • Reduced the amount of shields Mag's Shield Polarize grants in PvP.
  • Reduced armour multiplier of Iron Skin in PvP.
  • The Supra and Miter’s projectile speed has been increased in PvP.
  • Charged projectile speed increased for Paris, Paris Prime, Daikyu and Cernos in PvP.
  • Reduced respawn delay of Energy Orbs in PvP.
  • Increased blast radius of Penta series and Tonkor in PvP
  • Hush and Suppress mods are no longer usable in PvP.
  • Spring Loaded Broadhead mod damage bonus applied at 15m.
  • All Warframes have had their PvP Mobility stats adjusted.
  • All Mods that affect Mobility have been changed from percentage to additive.
  • Elemental Mobility Mods have had their mobility increased.
  • Slide velocity boost is now affected by the PvP Mobility stat.
  • The mobility Mods Adept Surge, Rising Skill, Calculated Spring and Tempered Bound have had their armour buffs/debuffs removed and their health/shield values adjusted.
Changements:
  • Multiple improvements have been made to Warframe’s audio quality that dramatically improves the immersion of Warframe’s environmental sound effects. This change includes:
    • Being able to hear nearby enemy footsteps.
    • Improved proximity awareness of enemy gunfire and VO.
    • Landing Craft radio chatter will no longer play while Codex Diorama music is playing.
    • Audio FX from beam weapons making contact with an enemy have been improved.
    • Improved audio FX on various weapon shells, laser blasts and projectile flybys.
  • Djinn's Fatal Attraction precept has been substantially improved. As before, Djinn starts by mesmerizing all enemies in range and lures them towards the player; if it succeeds in attracting enough prey into striking-distance it sprays an acid attack that does damage over time and eats away at enemy armor while they writhe in pain.
    • With the improvements made to the Fatal Attraction precept it is now much more effective at incapacitating enemies and gets more efficient as players eliminate mesmerized enemies.
    • Mesmerized enemies no longer shoot at the Djinn while walking closer.
    • Mesmerized enemies are highlighted so that it’s easier see when they're vulnerable.
    • Killing mesmerized enemies will extend the lure cycle up to a maximum of 7.5 seconds.
    • If the lure cycle ends without enough enemies in range to trigger the acid-spray the cooldown time is scaled by the percentage of mesmerized enemies left alive.
    • Enemies now snap out of being mesmerized early only when they are damaged.
    • Djinn will only start luring if there are enough enemies around to also trigger the acid-spray.
    • If all potential enemies or at least 5 enemies have moved into striking-distance then the lure will end early and the Djinn will spray acid.
    • The acid spray now does a guaranteed corrosive damage proc to eat away at enemy armor.
    • Fatal Attraction’s range at higher-ranks has been slightly reduced to make it easier to eliminate all targets and get the minimum cooldown.
    • Each enemy can only be affected by one Fatal Attraction once.
    • It no longer works on Corpus Nullifiers, Bosses or enemies immune to mind-control.
    • Fixed Clients being unable to see the effects on Djinn while luring.
  • Nekros’ Desecrate can now affect enemy Osprey units.
  • Charge Attacks are now available for all melee weapons, and are usable by holding down the melee attack button with a melee weapon equipped. Please note this only works in equipped melee mode, we are continuing to explore this feature for quick melee.
  • Many tilesets have had their level boundaries improved and teleport volumes tweaked to prevent players from exiting the map in non-gameplay spaces.
  • Players can now use Remote Observers in their Dojo and Landing Craft via hotkeys. This feature can only be activated when players rebind their appropriate Gear slot to a hotkey of their choice.
  • Mag Prime and Volt have been given a fresh PBR upgrade!
  • Many Orokin items and tilesets have received a PBR upgrade!
  • Hikou Prime has been given a PBR Upgrade!
  • The Braton Prime has been given a PBR Upgrade!
  • Made various adjustments to the Liset’s exterior lightning.
  • Kubrow will now teleport themselves out of an area if they become stuck in one place for too long.
  • Killing a Grineer by shooting their feet will cause them to ragdoll.
  • Higher Blast damage will increase how far enemies are sent on death.
  • All enemies will have a 50% chance to ragdoll on death.
  • Enemies now have a greater range of death animations, such as:
  • A new Mission has been added to Clem & Darvo’s weekly Missions.
  • Helios can now use Synthesis Scanners if there are no Codex Scanners equipped or remaining in the player’s Gear.
  • Wukong’s ground slam attacks now only cause camera shake for the player, instead of the entire Squad.
  • Changed the Anisotropic Filtering display setting from simple toggle to expose selectable levels of filtering. Depending on the resolution you play at, and the speed of your graphics cards, you may be able to increase the setting from the default 4X to 8X or even 16X to improve the clarity of textures on slanted surfaces. Older laptops and computers without dedicated graphics cards will likely want this option off to improve performance. Note: if you had previously disabled Anisotropic Filtering, you will want turn the new setting off because it has been reset to defaults.
  • Changed Shade’s Ghost and the Huras Kubrow’s Stalk Abilities to avoid using invisibility while the players are doing something that draws aggro (eg: Nyx Absorb).
  • Reduced the size of the Imperator’s muzzle flash FX.
  • All Warframe Accessories have had their naming structure name to have the Warframe first, then the item name. This is to assist alphabetical sorting so players can look through the Market and see 'Volt Pulse Helmet', rather than 'Pulse Volt Helmet'.
Fix:
  • Fixed explosions from the Concealed Explosives Mod damaging Corpus Nullifiers through their bubbles.
  • Fixed an issue where toggled actions (sprinting, blocking, aiming) would be automatically toggled off when activating a Warframe Ability.
  • Fixed some improper visual FX displaying near water in the Grineer Underwater Sealab tileset on Uranus.
  • Fixed players being unable to create waypoints during Fomorian Invasion Missions.
  • Fixed rare errors causing Warframe to crash when exiting the Arsenal.
  • Fixed melee weapons becoming stuck in the player’s hand after blocking an attack via the Reflex Guard Mod.
  • Fixed enemies not properly being sliced apart by melee weapons with the appropriate damage types.
  • Fixed improper pathing on enemies that can hover, including enemies in Archwing Missions.
  • Fixed decorations in the Dojo not properly snapping to vertical surfaces like walls or columns.
  • Fixed downed players in Archwing Missions displaying 0% Reviving instead of Bleedout.
  • Fixed an issue causing the ‘Throw Attack’ stat on some melee weapons to provide improper information in the Arsenal.
  • Fixed players seeing an error prompt informing them they ‘Cannot retrieve a Kubrow from Stasis while another Kubrow is active” when simply scrolling through their Stasis slots.
  • Fixed a crash that would occur during the Captain Vor fight due to improper damage hit detection.
  • Fixed players being able to damage a Fomorian Core multiple times with a single shot using the Velocitus.
  • Fixed Clients and Hosts seeing different End of Mission screens when multiple Tactical Alerts or Events are active.
  • Fixed a script error that would occur when loading into a Relay.
  • Fixed multi-shot ammo consumption allowing players to fire weapons with a clip size of 0.
  • Fixed death visual FX lagging behind after an Osprey is killed.
  • Fixed the Lotus playing repetitive Transmission VO during Invasion Missions.
  • Fixed a hole in the terrain on the Archwing underwater drop point in the Grineer Underwater Sealab tileset on Uranus.
  • Fixed the Landing Craft’s fly-in cutscene not properly playing at the start of Crossfire Missions.
  • Fixed some instances of Landing Craft audio playing after the fly-in cinematic.
  • Fixed the End of Mission screen not properly updating Syndicate Standing at the end of the Mission.
  • Fixed some clipping terrain visible in Archwing Corpus Trench Run tilesets.
  • Fixed an issue allowing players to still be able to remain in a Dojo or use Clan chat after being kicked out of the Clan.
  • Fixed various lighting issues present in the Orokin Void tilesets.
  • Fixed an issue preventing players from being able to end a security lockdown on the Grineer Underwater Sealab tileset.
  • Fixed Vauban’s Tesla hanging in mid air after being attached to an enemy that has died.
  • Fixed an issue preventing NPCs from entering cover.
  • Fixed several issues causing players to become stuck in terrain after using the Itzal’s Blink Ability.
  • Fixed Syndicate hit squads putting players in Solo Missions into a bleedout state, instead of instantly showing the Revive screen.
  • Fixed Archwing melee weapons not showing the correct Channeling colors.
  • Fixed the Castanas not properly functioning with elemental damage and multishot Mods equipped.
  • Fixed an issue causing players to become pushed out of a tileset if caught under an elevator.
  • Fixed an error in the UI causing the ‘Invite to Squad’ button to overlap the ‘Accept’ button after selecting a Mission Node.
  • Fixed Syndicate Standing not displaying the correct information at the End of Mission screen if the player has negative Standing with a Syndicate.
  • Fixed an error that would cause changing the color customization of an Archwing to also change the color customizations on Equinox.
  • Fixed the whip portion of the Mios sometimes not being visible during finisher animations.
  • Fixed Saryn’s Molt Ability not properly using the Orphid Skin visual if the skin was equipped.
  • Fixed Landing Crafts not being visible or able to be used to leave a Relay after returning from a Mission or Simulacrum.
  • Fixed players being unable to change colors of their Sigils after equipping the Community of Tenno Sigil.
  • Fixed an issue with the Steam Controller where the ‘A’ select button displays on screen although no item has been selected.
  • Fixed Saryn’s Miasma’s damage over time procs not triggering on enemies when cast immediately after a previous Miasma’s DoTs have ended.
  • Fixed the Landing Craft appearing sideways in the Relay landing terminal when returning to a Relay from a Conclave match.
  • Fixed Bullet Jump and Aim Glide improperly causing the Arachne Arcane to proc.
  • Fixed the Acrid’s Toxin DoT not applying to Osprey enemies.
  • Fixed an issue causing players to move backwards while meleeing when pointing the camera ‘up’ during a ground slam attack.
  • Fixed an issue where throwing the Glaive would put players into a free fire mode.
  • Fixed the Terminal Velocity Mod being unable to be equipped on Sentinel rifles.
  • Fixed the trade UI not properly updating the player’s remaining trades after completing a successful trade.
  • Fixed player names not properly displaying in Relays.
  • Fixed players becoming stuck in mid-air in the Dojo dueling room after pressing jump when kneeling down on a duel pad.
  • Fixed players being able to cast Excalibur’s Radial Blind continuously while firing a weapon.
  • Fixed the Mios’ whip disappearing from players who are revived from bleedout state, showing only a sword in their hand.
  • Fixed Frost Prime’s PBR visuals appearing to be low quality compared to other textures as per: https://forums.warframe.com/index.php?/topic/556035-pbr-update-on-frost-prime-lowered-the-quality-of-frost-primes-other-textures/
  • Fixed an error causing lighting effects to give Comba and Scramba Corpus units irregularly glowing eyes.
  • Fixed an issue where disconnecting a USB Audio device would not restore audio to said device upon reconnecting. The Options menu allows you to choose a preferred device.
  • Fixed an error causing Archwings still appear on players, except very tiny, when making the transition from Archwing to on-foot gameplay in the Jordas Verdict.
  • Fixed weapon attachments with animations not properly playing their animations when players are selecting between accessories in the Arsenal.
  • Fixed an error that would occur when players constructed a Shadow Barracks while research donation is active, causing resources donated to be split between two clan tiers.
  • Fixed Void Sabotage missions possibly having a progression stopper where the Grineer Sister boss fight results in invincible enemies.
  • Fixed a hitch that would occur with Loki's Radial Disarm - it now does most of the 'Disarming & Reaction across a few frames.
  • Fixed Alliances not properly reflecting changes made to a Clan’s tier.
  • Fixed various crashes.
  • Fixed various localization issues.

Due to the volume of content available in this the Second Dream it may be possible that we’ve missed the announcement of a fix or change. If you believe something is not properly documented in these notes, please let us know. We will continually monitor this thread to watch for any reports of undocumented changes and will update the information here as necessary.

Thank you all for your patience. Enjoy the Second Dream, Tenno!

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